Big-endian save issues with certain games
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cah4e3
Hi there, I maintain a port of FCEUmm for libsnes (SSNES). It can be found here -
https://github.com/twinaphex/fceu-next
I've come across a problem -
on big-endian systems (such as PS3/Xbox 360/Wii), savestates don't work in the following games (there might be more - I'm sure this is mapper-related):
I'm leaning towards there being some endian issue we have to sort out, because other games save state just fine.