I've opened this thread to get your ideas on the next steps.
First, what can the server do (technically speaking):
NOW:
- know who kills who, who crashes etc (all the messages you can get from your i18/netmessages.properties)
- send chat messages
MAY ALSO:
- get the stats of a player and know how many ground target he has destroyed, how many bullet fired, etc...
- read the logfile (where all event during a game are recorded) and get this kind of info (player XXX destroyed building YYY, or was shot down by IA...)
I think this logfile is refreshed only in COOP game (To be confirmed)
- automatically generate mission files (ex: moving the frontline, settings the ground units, aircrafts available etc)
based on this capabitities please submit your ideas so I could integrate them on future versions of the server.
Please post hereafter.
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Anonymous
-
2004-05-10
just some ideas...
dynamic missions = yes, a must have!
war stats: ie blue losses and red losses
for use with VEF and VOW competitions
~Flatlander5
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Anonymous
-
2004-05-10
Incorporation of TeamSpeak2 or some other voice-system. At the moment, I have to find a gameserver, find out if the players have a website, find out if the players are running TS2, run TS2, then run Hyperlobby, then run FB.
I would rather join a serve that, when I joined a dogfight or coop mission, would inquire if I wanted to join the TS2 arena at the same time as I joined the game.
~Flatlander5
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ROGUE SQUAD is trying it out on dedicted sever and it work grate ideas for it add more comands to it like fb2deanon does so i dont have to use it and
if you make it generate mission file would be grate
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I've opened this thread to get your ideas on the next steps.
First, what can the server do (technically speaking):
NOW:
- know who kills who, who crashes etc (all the messages you can get from your i18/netmessages.properties)
- send chat messages
MAY ALSO:
- get the stats of a player and know how many ground target he has destroyed, how many bullet fired, etc...
- read the logfile (where all event during a game are recorded) and get this kind of info (player XXX destroyed building YYY, or was shot down by IA...)
I think this logfile is refreshed only in COOP game (To be confirmed)
- automatically generate mission files (ex: moving the frontline, settings the ground units, aircrafts available etc)
based on this capabitities please submit your ideas so I could integrate them on future versions of the server.
Please post hereafter.
This forum is public, so there is no need for login in. Just put in the post your tag.
just some ideas...
dynamic missions = yes, a must have!
war stats: ie blue losses and red losses
for use with VEF and VOW competitions
~Flatlander5
Incorporation of TeamSpeak2 or some other voice-system. At the moment, I have to find a gameserver, find out if the players have a website, find out if the players are running TS2, run TS2, then run Hyperlobby, then run FB.
I would rather join a serve that, when I joined a dogfight or coop mission, would inquire if I wanted to join the TS2 arena at the same time as I joined the game.
~Flatlander5
ROGUE SQUAD is trying it out on dedicted sever and it work grate ideas for it add more comands to it like fb2deanon does so i dont have to use it and
if you make it generate mission file would be grate
if you could include frendly fire kills, ground targets such as AA, cars, ships, ect ect and change maps
94th_Iceman