ToDoList
WORKING:
- STARTED Update GUI.
- STARTED Check XBOX controls, with keybinding.
- Virtual cursor & tooltip
- Dedicated Server
- Matchmaking
- Ebirah NPC monster?
- More voice overs.
- Animated portraits.
SMALL:
- Improvements to Wave Defense mode, end game UI.
EXPERIMENTAL:
- UNet Integration post 5.1
SHELVED:
- Scene transitions for main menu sections.
- Map editor, loading scenes from files?
- DoT weapons
- Swimming Marines (Hull drilling, bleeding health, bomb planting, etc)
- Screen flashes on damage
- Scuttle option for misplaced structures.
- Consumable temporary powerups.
- Surface Relay: Gun platform structure calldown, can buy upgrades for it, better guns etc.
- HUD scaling?
- Complex Terrain with navigation/steering. Terravol.
- New Unit Command?: Slide to here. Move with current orientation (for caps).
- New Unit Command?: Halt/Stop, or Wait Here?
- Fully Authoritative Server
- Mini map?
- Accounts/Logins (database) with persistent stats
- Game Mode: Motherships, can trigger main attack on eachother.
- Game Mode: Gather for building escape craft. At milestones, new capability gets unlocked, tech,
ARCHIVE: (Done / Fixed)
- REJECTED Try true-to-DSV-scale for all units.
- Update 5.1 OVR integration.
- Lower depth artifact pickups that give stat bonuses?
- EndGame UI needs new GUI style.
- UI Scrollable dropdown widget (for video res & sandbox ents).
- Sandbox mode usage of startup UI, make cleaner.
- Fix production UI button highlights.
- Voice FX rigging.
- Lower depths rewards, resource pickups
- Require calldown weapon beacons to have active surface relay.
- Sandbox mode expose console spawn commands on a GUI.
- Slight Cap ship rolling on turns.
- UI Tooltips
- Cached unit materials for batched draw calls.
- Post death sequence spawn entity chunks, use splitter plugin?
- Spectator mode
- In-game keybinding screen
- Config files instead of player prefs
- HUD toggle to only crosshair and symbols
- Fix RSS reader?
- Polish pre-game lobby.
- OVR 2DUI solution.
- BUG: When moving mouse right before command rose is brought up, arrow points weird.
- BUG: Shop items aren't refreshing after research is completed.
- BUG: Aim in non-OVR when freelooking is fucked up.
- Walker (needs beam weapon)
- Cruiser
- Flyer Drone
- Flyer Kamikaze
- Depth Charge call-in. AoE.
- Orbital Barrage call-in. Single target
- Laser turret, anti-sub.
- Repair station
- Auto Claimer
- Barrier deployable
- Map bounds and crush depth
- Melee Mode
- Build times and queue
- Shop only available within base perimeter
- Teamplay
- Speed booster (energy bar)
- Shield (energy bar)
- Repair gun (See Tench)
- Homing torpedo
- Stat tracking. In/End game stats
- Load screen between levels
- Time limit
- Map loop & level reset
- Competition mode with synchronized start
- Video/Audio Settings
- Version checking server-to-client
- Server Setup
- Mode: Capture the Flag
- Private game, password protect
- Enforce server player cap
- Unit list & count.
- NGUI integration, replace all Unity based UIs
- Player healthbar
- Base healthbars
- Collector healthbars
- Sub Module resource bar
- Chat
- Camera shake
- Increased light/dark with depth
- Complete XBOX controller controls.
- Low health warning for command rig. Health bar on HUD?
- End game stats, victory/lose statistics screen.
- Cockpit damage
- Torpedo counter-measure deployable.
- Damage particles at low health.
- User warnings/alerts: under attack, structure destroyed, etc.
- Waves of attack: single player mode?
- Death sequences.
- Grabber indicator
- State machine for Entity: descend, alive, immobile, dying
- Improve targeting box, show distance.
- Fix WeaponAI to not fire until in range.
- Put version number on main menu.
- Disable chat in tutorial.
- DSV hangar, make entering a requirement.
- Surface Relay: Mine field, just like depth charge but proximity mines.
- Auto-repeat build queues (will need to create unit cap for this)
- Main screen news updates. RSS Feed.
- Capital Factory: Units built on platform, instead of descending to it.
- Make Q/E side strafe on vehicle controls.
- Interactive tutorial
- Grabber item & target display on hud monitors.
- Radar
- Lag compensation for direct fire, railgun esp.
- Stasis field call-down. Central emitter. Freezes NPCs, Turret Skiff.
- Improved unit command rose.
- Master Audio / Sound Manager Pro experimentation.
- AIWeapon leads enemies with projectile gun.
- Refine unit commands. Attack, Hold, Break/Attack, Follow.
- Combine autoclaimer and turret into 1 deployable.
- Exclusivity to attack priority to say"ONLY attack these". Mostly for cap
- Extractor increase production over time?
- Claim occurs on last hit now, so metal is auto-marked on kill.
- Maybe only manta has metal claimer.
- AutoClaim still works.
- Remove autoclaim from turret.
- Follow & Attack purchasable units
- Repeat-build-queue command on facs with virtual queuing.
- Upgrades & sub attributes
- Decal shader. full Alpha = no tint
- Aiming priority on non-neutrals, and LOS check
- Drop-in beacon effect, add build times.
- Homing lock on warning, and fix target square tween scale
- PlayerSub steering update
- Gamestart scene
- New Gen Towers
- Base turrets
- Initial sync of deployables on connect
- Buying collectors
- Actually subtract / sync metal
- Score limits & display
- Ammo counts for certain weapons
- Item shop
- UNClaimer
- NPC spawner node, instead of statics
- Death messages
- Player names / stats
- Fix Health Sender coroutine ghetto-ness
- Check ammo on server bug.
- Sub spinners and FX
- Zoom Scope
- BUG: Team HUD text sometimes incorrect. ie. Teammate marked red
- BUG: Late join on Entity descent is incorrect, may need to send final destination
Related
Blog: 2013/09/to-do
Wiki: Home
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