TO DO LIST
-
Recent Ideas
- Make Q/E side strafe on vehicle controls.
- Complete XBOX controller controls.
- Main screen news updates.
- Clean up databases.
- DSV hangar, make entering a requirement.
- Formations
- User warnings/alerts: under attack, structure destroyed, etc.
- More rewarding NPCs at lower depths, need purpose to go down there.
- Torpedo counter-measure deployable.
- Resupply station deployable.
- Consumable temporary powerups.
- Lobby, or Match maker service. Steamworks?
- multiple master servers, server list file?
- DONE Interactive tutorial
- DONE Grabber item & target display on hud monitors.
- DONE Radar
- DONE Lag compensation for direct fire, railgun esp.
- DONE Stasis field call-down. Central emitter
- Freezes NPCs, Turret Skiff.
- DONE Improved unit command rose.
- DONE Master Audio / Sound Manager Pro experimentation.
- DONE AIWeapon leads enemies with projectile gun.
- DONE Refine unit commands. Attack, Hold, Break/Attack, Follow.
- DONE Combine autoclaimer and turret into 1 deployable.
- DONE Exclusivity to attack priority to say"ONLY attack these". Mostly for cap
- DONE Extractor increase production over time?
- DONE Claim occurs on last hit now, so metal is auto-marked on kill.
- Maybe only manta has metal claimer.
- AutoClaim still works.
- Remove autoclaim from turret.
(Remote queuing is sufficient) Repeat-build-queue commad on facs? Try 'virtual' queue first.
-
FX
- Screen flashes on damage
- DONE Camera shake
- DONE Increased light/dark with depth
-
HUD UI
- Mini map?
- DONE Unit list & count.
- DONE NGUI integration, replace all Unity based UIs
- DONE Player healthbar
- DONE Base healthbars
- DONE Collector healthbars
- DONE Sub Module resource bar
- DONE Chat
-
Meta Game
- In-Game Keybinding settings
- Spectator mode
- Fully Authoritative Server
- STARTED Stat tracking. In/End game stats
- STARTED Accounts/Logins (database) with persistent stats
- STARTED Dedicated Server, config from XML?
- DONE Load screen between levels
- DONE Time limit
- DONE Map loop & level reset
- DONE Competition mode with synchronized start
- DONE Video/Audio Settings
- DONE Version checking server-to-client
- DONE Server Setup
- DONE Mode: Capture the Flag
- DONE Private game, password protect
- DONE Enforce server player cap
-
Modes & Mechanics
- Game Mode: Motherships, can trigger main attack on eachother.
- Game Mode: Gather for building escape craft. At milestones, new capability gets unlocked, tech, defenses, etc.
- DONE Map bounds and crush depth
- DONE Melee Mode
- DONE Build times and queue
- DONE Shop only available within base perimeter
- DONE Teamplay
-
Units
- Food cap?
- DONE Follow & Attack purchasable units
-
Beacons
- DONE Depth Charge call-in. AoE.
- DONE Orbital Barrage call-in. Single target
- (OBE) DONE "Attack Here" beacon?
-
Monsters
- Roshan type huge monster?
- DONE Walker (needs beam weapon)
- DONE Cruiser
- DONE Flyer Drone
- DONE Flyer Kamikaze
-
Deployables:
- Resupply
- Laser turret, anti-sub.
- DONE Repair station
- DONE Auto Claimer
- DONE Barrier deployable
-
Weapons:
- DoT
- Swimming Marines (Hull drilling, bleeding health, bomb planting, etc)
- DONE Repair gun (See Tench)
- DONE Homing torpedo
-
(OBE) Sub Modules :
- Damage increase
- Cloak (energy bar)
- Auto repair
- DONE Speed booster (energy bar)
- DONE Shield (energy bar)
Archive
- Misc
- DONE Upgrades & sub attributes
- DONE Decal shader. full Alpha = no tint
- DONE Aiming priority on non-neutrals, and LOS check
- DONE Drop-in beacon effect, add build times.
- DONE Homing lock on warning, and fix target square tween scale
- DONE PlayerSub steering update
- DONE Gamestart scene
- DONE New Gen Towers
- DONE Base turrets
- DONE Initial sync of deployables on connect
- DONE Buying collectors
- DONE Actually subtract / sync metal
- DONE Score limits & display
- DONE Ammo counts for certain weapons
- DONE Item shop
- DONE UNClaimer
- DONE NPC spawner node, instead of statics
- DONE Death messages
- DONE Player names / stats
- DONE Fix Health Sender coroutine ghetto-ness
- DONE Check ammo on server bug.
- DONE Sub spinners and FX
- DONE Zoom Scope
- FIXED Team HUD text sometimes incorrect. ie. Teammate marked red
- DONE Closer look at net sync scripts
- FIXED Late join on Entity descent is incorrect, may need to send final destination
Related
Wiki: ToDoList
Posted by
2013-09-18
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