I would like to be able to check that an object or pointer points to valid memory that has not been freed or disposed.
Is it possible to do this with fastMM4?
I can see that after an object is destroyed, the object reference points to a TFreedObject so I am able to pick up on that.
I have been using MemCheck which has a MemoryBlockCorrupted function, but I cannot see a similar function in fastMM4. Have I missed something?
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