Adding git attributes
Merge remote-tracking branch 'ModComp/BTS_3.19'
Added MSVC 2010 project files
Fix CTD when viewing promotions in PlatyPedia
Fixed bug where player spawning improvement cou...
Fix bug where player spawning improvements do n...
Fix bug where trait effects were not shown in p...
Fix bug where player spawning improvements do n...
Traits should not be expanded by default on the...
Add limits to trait counters at the Trait and T...
Fixed trait counter modification bugs
Add ability to define promotion AND prereqs to ...
Alpha 5.5 Christmas Pipboy release
Fix bug where Trait pillaging modification text...
Fix improvement civic required spawning bug and...
Fix bug where trait counter was not always decr...
Fixed CTD bug when processing trait effects via...
Bizarre Civ 'Flag' Crash
Traits seem to only display their effects after you gain them, and then not all effects...
At the moment there is no text for Improvement spawning stuff in the Civic Screen,...
At the moment there is no text for Improvement spawning stuff in the Civic Screen,...
At the moment there is no text for Improvement spawning stuff in the Civic Screen,...
At the moment there is no text for Improvement spawning stuff in the Civic Screen,...
Pedia Pop. Prereq Display 'Bug'
Exploration AI
Production And Consumption Cities
Dynamic Traits Screen
Better Event Control
Civ starting locations no longer select paradis...
Added latest updates from Lib including all pat...
Updated XML help generator to prevent overwriti...
Added java schema parser
Fixed 2 bugs in 'Play Now' starting screen
Civ traits now added to leader short trait text
Fixed bug in Dawn of Man screen where trait hov...
Fixed bug where Python screens were not closing
Fixed Improvement extra yields not working bug
Disabled units retreat to the closest city
Improves settler founding code to increase the ...
Settling AI
Fixed bug where value was not checked before use
Fixed CTD bug where unit ID was passed instead ...
Always preload XML
Fixed bugs causing Tech Chooser screen to fail ...
Renamed tag for consistency
Tidying up BuildingInfo XML tags to use streaml...
Fixed bug when reading stream
Tidying up XML tags to use streamlined syntax
Removed Civ Traits from goody huts
Tidying up CivicInfo & Handicap XML tags to use...
cool
Ah, now I understand the comment, both of these can be done and shouldn't be that...
No sorry, you misunderstood me, I don't mean hammer cost (itime) I mean the amount...
No sorry, you misunderstood me, I don't mean hammer cost (itime) I mean the amount...
Both these happen already ... The 5 work rate promotions effectively decrease the...
Workers gain promotions
Unit Civic Prereqs
Workers and Improvement Costs
I probably just missed something, I am playing quick speed, so everything happens...
I have double checked the code and the places where experience is given to units...
there may be an issue where workers gain experience over time, instead of just by...
Added DynamicTraits implementation
Fixed CTD bug when checking Espionage cost
Fixed CTD bug when checking whether an improvem...
Added XML updates from Lib
Added missing variable initialisers
Moved readPass3 to original positions. Preloadi...
XML updates from Lib
XML Updatewd from Lib
Fixed CTD bug when attacking fort
Allow removal of player units/cities/deals on t...
Added updated graphics
Fixed readPass2 being called when only loading ...
Added XML type preloading
Added Makefile 2.3 and project files
Added Makefile 2.3 and project files
City Screen, Hammer Icon, Production Bar, Hover Bug
Fixed bugs with dynamic traits
Added debugging dialog to remove players units/...
Infinite Turn Hang
Infinite Turn Hang
I haven't noticed any issues with this thus far, I have only used the forest/cottage...
Added all tags apart from the bStateReligion as that should really stay with the...
Civic Tags For Traits
Fixed bug where civic prereq building were enab...
Fixed issue where non-SM units could train SM
Added rest of civics tags to traits
Added civic tags to traits
Fixed trait bug and added new trait tag
Added multiple civic tags to traits
Milestone: 1.0 --> 2.0
Milestone: 1.0 --> 2.0
Milestone: 1.0 --> 2.0