Activity for Fallout: Tame The Wastes

  • Nightinggale committed [c938f0]

    Adding git attributes

  • Nightinggale committed [0bfba6]

    Merge remote-tracking branch 'ModComp/BTS_3.19'

  • Nightinggale committed [f95c52]

    Added MSVC 2010 project files

  • Archid Archid committed [8dcf96]

    Fix CTD when viewing promotions in PlatyPedia

  • Archid Archid committed [137e7c]

    Fixed bug where player spawning improvement cou...

  • Archid Archid committed [ac1cec]

    Fix bug where player spawning improvements do n...

  • Archid Archid committed [1a8ced]

    Fix bug where trait effects were not shown in p...

  • Archid Archid committed [06e461]

    Fix bug where player spawning improvements do n...

  • Archid Archid committed [b808be]

    Traits should not be expanded by default on the...

  • Archid Archid committed [ea3e70]

    Add limits to trait counters at the Trait and T...

  • Archid Archid committed [868b74]

    Fixed trait counter modification bugs

  • Archid Archid committed [c311d0]

    Add ability to define promotion AND prereqs to ...

  • Archid Archid committed [854695]

    Alpha 5.5 Christmas Pipboy release

  • Archid Archid committed [8b6ea9]

    Fix bug where Trait pillaging modification text...

  • Archid Archid committed [4db537]

    Fix improvement civic required spawning bug and...

  • Archid Archid committed [f1efc4]

    Fix bug where trait counter was not always decr...

  • Archid Archid committed [eaffae]

    Fixed CTD bug when processing trait effects via...

  • Lib Spit Lib Spit created ticket #36

    Bizarre Civ 'Flag' Crash

  • Lib Spit Lib Spit posted a comment on ticket #26

    Traits seem to only display their effects after you gain them, and then not all effects...

  • Lib Spit Lib Spit modified a comment on ticket #22

    At the moment there is no text for Improvement spawning stuff in the Civic Screen,...

  • Lib Spit Lib Spit modified a comment on ticket #22

    At the moment there is no text for Improvement spawning stuff in the Civic Screen,...

  • Lib Spit Lib Spit modified a comment on ticket #22

    At the moment there is no text for Improvement spawning stuff in the Civic Screen,...

  • Lib Spit Lib Spit posted a comment on ticket #22

    At the moment there is no text for Improvement spawning stuff in the Civic Screen,...

  • Lib Spit Lib Spit created ticket #35

    Pedia Pop. Prereq Display 'Bug'

  • Lib Spit Lib Spit created ticket #9

    Exploration AI

  • Lib Spit Lib Spit created ticket #8

    Production And Consumption Cities

  • Lib Spit Lib Spit created ticket #7

    Dynamic Traits Screen

  • Lib Spit Lib Spit created ticket #6

    Better Event Control

  • Archid Archid committed [8be0c8]

    Civ starting locations no longer select paradis...

  • Archid Archid committed [46951f]

    Added latest updates from Lib including all pat...

  • Archid Archid committed [13941b]

    Updated XML help generator to prevent overwriti...

  • Archid Archid committed [82947b]

    Added java schema parser

  • Fallout: Tame The Wastes Fallout: Tame The Wastes released /HtmlDocs.7z

  • Archid Archid committed [a28ac8]

    Fixed 2 bugs in 'Play Now' starting screen

  • Archid Archid committed [2ced4a]

    Civ traits now added to leader short trait text

  • Archid Archid committed [49ebec]

    Fixed bug in Dawn of Man screen where trait hov...

  • Archid Archid committed [b0b1bf]

    Fixed bug where Python screens were not closing

  • Archid Archid committed [35e250]

    Fixed Improvement extra yields not working bug

  • Archid Archid committed [3ce14a]

    Disabled units retreat to the closest city

  • Archid Archid committed [db0fc9]

    Improves settler founding code to increase the ...

  • Lib Spit Lib Spit created ticket #5

    Settling AI

  • Archid Archid committed [3fb675]

    Fixed bug where value was not checked before use

  • Archid Archid committed [59e6d3]

    Fixed CTD bug where unit ID was passed instead ...

  • Archid Archid committed [34bb5c]

    Always preload XML

  • Archid Archid committed [6e7de1]

    Fixed bugs causing Tech Chooser screen to fail ...

  • Archid Archid committed [e65b1d]

    Renamed tag for consistency

  • Archid Archid committed [8bdd1a]

    Tidying up BuildingInfo XML tags to use streaml...

  • Archid Archid committed [81feae]

    Fixed bug when reading stream

  • Archid Archid committed [e6cc1e]

    Tidying up XML tags to use streamlined syntax

  • Archid Archid committed [d1a23b]

    Removed Civ Traits from goody huts

  • Archid Archid committed [ab2cb1]

    Tidying up CivicInfo & Handicap XML tags to use...

  • Lib Spit Lib Spit posted a comment on ticket #4

    cool

  • Archid Archid posted a comment on ticket #4

    Ah, now I understand the comment, both of these can be done and shouldn't be that...

  • Lib Spit Lib Spit modified a comment on ticket #4

    No sorry, you misunderstood me, I don't mean hammer cost (itime) I mean the amount...

  • Lib Spit Lib Spit posted a comment on ticket #4

    No sorry, you misunderstood me, I don't mean hammer cost (itime) I mean the amount...

  • Archid Archid posted a comment on ticket #4

    Both these happen already ... The 5 work rate promotions effectively decrease the...

  • Archid Archid modified ticket #28

    Workers gain promotions

  • Archid Archid created ticket #31

    Unit Civic Prereqs

  • Lib Spit Lib Spit created ticket #4

    Workers and Improvement Costs

  • Lib Spit Lib Spit posted a comment on ticket #28

    I probably just missed something, I am playing quick speed, so everything happens...

  • Archid Archid posted a comment on ticket #28

    I have double checked the code and the places where experience is given to units...

  • Lib Spit Lib Spit posted a comment on ticket #28

    there may be an issue where workers gain experience over time, instead of just by...

  • Archid Archid committed [0d5586]

    Added DynamicTraits implementation

  • Archid Archid committed [5fdbc3]

    Fixed CTD bug when checking Espionage cost

  • Archid Archid committed [412136]

    Fixed CTD bug when checking whether an improvem...

  • Archid Archid committed [7ff1ee]

    Added XML updates from Lib

  • Archid Archid committed [3b5418]

    Added missing variable initialisers

  • Nightinggale committed [97d430]

    Moved readPass3 to original positions. Preloadi...

  • Archid Archid committed [227bdc]

    XML updates from Lib

  • Archid Archid committed [54419c]

    XML Updatewd from Lib

  • Archid Archid committed [6d9bfa]

    Fixed CTD bug when attacking fort

  • Archid Archid committed [740f5c]

    Allow removal of player units/cities/deals on t...

  • Archid Archid committed [d08bd6]

    Added updated graphics

  • Nightinggale committed [df9722]

    Fixed readPass2 being called when only loading ...

  • Nightinggale committed [c57af2]

    Added XML type preloading

  • Nightinggale committed [b2759b]

    Added Makefile 2.3 and project files

  • Nightinggale committed [25726f]

    Added Makefile 2.3 and project files

  • Lib Spit Lib Spit created ticket #30

    City Screen, Hammer Icon, Production Bar, Hover Bug

  • Fallout: Tame The Wastes Fallout: Tame The Wastes released /CvGameCoreDLL.dll.alpha5.patch

  • Archid Archid committed [400648]

    Fixed bugs with dynamic traits

  • Archid Archid committed [70f5cd]

    Added debugging dialog to remove players units/...

  • Archid Archid modified ticket #29

    Infinite Turn Hang

  • Lib Spit Lib Spit created ticket #29

    Infinite Turn Hang

  • Lib Spit Lib Spit posted a comment on ticket #28

    I haven't noticed any issues with this thus far, I have only used the forest/cottage...

  • Archid Archid posted a comment on ticket #25

    Added all tags apart from the bStateReligion as that should really stay with the...

  • Archid Archid modified ticket #25

    Civic Tags For Traits

  • Archid Archid committed [f03162]

    Fixed bug where civic prereq building were enab...

  • Archid Archid committed [6a19c7]

    Fixed issue where non-SM units could train SM

  • Archid Archid committed [cc31ad]

    Added rest of civics tags to traits

  • Archid Archid committed [e27e9a]

    Added civic tags to traits

  • Archid Archid committed [4ef962]

    Fixed trait bug and added new trait tag

  • Archid Archid committed [c7b0db]

    Added multiple civic tags to traits

  • Archid Archid posted a comment on ticket #25

    Milestone: 1.0 --> 2.0

  • Archid Archid posted a comment on ticket #24

    Milestone: 1.0 --> 2.0

  • Archid Archid posted a comment on ticket #13

    Milestone: 1.0 --> 2.0

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