v1.2 ntsc color fix, altirra os crash fix (on ending screen)
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(final fk_levels.atrmap was missing in the sources)
Final Version 1.1 (hopefully)
working on game finale
new level x03
new x02 level
new level 25
added 2 new levels, set logic for multiple buttons to open doors
added WASD nad arrow controls, ESC/R key to reset level
fixed gravity fall through opened door
full fix of pinsel->open door behavior
fixes
fixed winning music speed and fixed level 24
ABBUC sent version
door behavior seems to be ok, platform got messed up
button operation seems to be working
added text transition to title screen
fixed button/door visuals, TODO: button/door functionality
key can now be taken by falling on it
key/lock functionality works, pinsel switch works
14 playable levels, todo: pinsel switch options
pinsel movement fixed
game loop is working nicely
working on game loop
added ingame music, pseudostereo and ntsc speed compensation
levels are playable, issues with platform colisions
added kill by gravity
game can be played now, enemy king can get fallen
pinsel move fixed
gravity seems to be working. TODO fix:pinsel movement is faulty (able to jump over) and not switching to single jumps.
gravity almost working, issues with actor overlapping
working on gravity
now the plaftorm ovelay is fixed (even in draw_level/draw_tile)
platform overlay fixed
partially fixed actor animation, issues with platform overlay
working on actor movement, issues with initial position
g2f title screen integrated, init screen updated
added ingame logo
possible moves are working
working on possible moves
added enemy king overlay
first controls + selections are working
platform masking is working as well
calculate actor mask is working for background
working on actors drawing
added routine for BG only level render + fixing the map and its font
fixed checkerboard masking
more design change
tiles added, levels designed
simple playfield can be drawn
mockups added
basic structure