wiki for further development of Fair-Chess, first page:
First some more prototyping in zillions environment for F-chess.
Then, after i add two rule files, for average and advanced players
(with different rating differences for the handicap levels)
we need to get the handicaps right at different ratings and
rating differences. This is determined simply by the lowest rating.
Now we can set the indicated rating differences for the board layouts.
If the lowest rating is intermediate level, e.g. 1600, the indicated rating
differences are about twice as now used -at beginner level- in the program.
Of- course is later can be done automatically with some algorithms
Further ideas:
Then later desktop app with internet access, to play against other players,
possibly via server. Such players will have a çhess'status' (indicating playing
strength) (via hidden rating).
Starting e.g. with Rook/Knight (800) to King (1200), King/Queen (2000)
and so on. So we assume king has value of 12 pawns.
For the rest usual values*100 e.g. queen = 800, and so on.
And.. (!!) when playing against players with different strength, an automatic
handicap system will be enabled via the method specified in the alfa-version
of Fair-chess. The result of the game (with about 50/50 chance) will again
influence rating and thus 'status' via algorithms to be specified later.