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IHT

AIC Inertial Head Tracker

Together with our Dutch friends from Vipercore.nl, we started developing an Inertial Head Tracker in 2012. The developers of Vipercore are very enthusiastic about FaceTrackNoIR, but regret the drawbacks of vision-based head-tracking. So we set out to make a head-tracker which always works, regardless of lighting conditions. Luckily they have a lot of experience making hardware and the FaceTrackNoIR Team has the required software skills...

If you have questions, remarks or compliments you want to share with us, please post them here: [discussion:iht]

Advantages

The greatest advantage of Inertial Head-tracking was already mentioned: lighting conditions are irrelevant. But there are more advantages. The CPU-load is practically zero, because the IHT does the mathematics (so the game gets all the power it needs). Another advantage is the great supported angle: you can move your head 180 degrees and the tracker will not loose track.

Drawbacks

The hardware for the IHT is still 'in development' and is not very cheap (yet). But time is on our side: components rapidly become better and cheaper. The IHT must be mounted on a headset or in a helmet, so it's not as 'free' as face-tracking. But many 'die-hard' gamers wear a headset anyway.

We also haven't succeeded in getting the translations from the hardware. So users who insist on having 6DOF will need to run another tracker (faceAPI or PointTracker) as secondary.

Settings

The Settings-screen of the IHT looks like this:

IHT Settings

Using the Enable axis checkboxes each of the 6 DOF's can be enabled or disabled. Disabled means, that the output value will not be sent to FaceTrackNoIR.



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