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Imrpoving accuracy of FaceAPI

2015-01-05
2015-03-31
  • Christopher Martin

    First, I would like to say this is an amazing project! I have been tinkering for a little bit now and am very impressed.

    I have tried it out with Elite: Dangerous, and at this stage there don't seem to be any issues with communication between the app and E:D, so that part is working swimmingly. As I am using it for head-look only, the only Axis that concern me are Pitch and Yaw; other axis are disabled.

    I would like some tips on increasing accuracy. Currently, my set-up isn't useful in-game because the yaw seems to slowly drift to the left, and it never seems to center correctly.

    I have a beard and wear glasses, so I am not sure if that impacts the tracking algorithm. I am using the Logitech HD Pro C920 (and

    As there is spot to configure a second source, does this mean you can add a second camera for binocular accuracy? If so, how do you configure faceAPI to have two cameras? Failing that, is there a Time-of-flight camera that works with faceAPI that would clear this up?

    Hope you can help!

    Chris Martin

     
  • sf4JC

    sf4JC - 2015-03-31

    Sorry Chris to see this so late. As far as a "beard and wear glasses", I have observed myself that the beard may cause some difficulties if not cleanly cut (meaning, if your lips aren't showing very well). Now the glasses on the other hand probably depends on the size of them, but I can tell you that through all the years of using FaceTrackNoIR, I cannot see any difficulties when wearing glasses, but with that said, I've never tried tracking without them because I need my glasses to see the screen.

    As far as increased accuracy, it could be your lighting in the room you are in. There needs to be substantial light shining on the face without any light sources conflicting with it (example= a window to the left or to the right of you).

    Scott

     

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