I just wrote this at BIS forums (http://forums.bistudio.com/showthread.php?100530-Update-FaceTrackNoIR&p=2678368&viewfull=1#post2678368); ArmA is my main game:
First: wow, thanks so much for this guys ... I'm a hardware geek but when I looked at what FreeIR required ... I truly don't have time for that.
This? this is brilliant.
I have an idea for ... for a different way of acting on input.
As rifleman if I turn my head hard left or right, the view immediately (in a very short moment) represents what I see facing the new direction.
I wonder about this: what if motion was more like panning a camera? or a tank's cannon? not immediate snap, but pan at a speed that's directly related to the amount of head movement.
Head hard left or right? very rapid pan. Head slightly left or right? slow pan.
The advantage I imagine ... and this is the point (I may be totally wrong at this point.) ... if I turn hard left the view will pan left til I bring my face back to center. But I'm looking straight at the screen again!
The view remains hard left! So I don't have to keep my head cocked over to the side; I keep the "hard left" view while looking straight at the screen.
To get the view back to "straight ahead"? I turn my head as the view pans back to center, then look straight at the screen again, back to the default view.
It's like steering the view; the new view (at whatever angle) is maintained with 0 deflection. (Sorry I don't know the correct terminology.)
I dunno ... I think this would be an interesting alternative.
Last edit: Bernard D. Tremblay (Ben) 2014-04-29
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I just wrote this at BIS forums (http://forums.bistudio.com/showthread.php?100530-Update-FaceTrackNoIR&p=2678368&viewfull=1#post2678368); ArmA is my main game:
First: wow, thanks so much for this guys ... I'm a hardware geek but when I looked at what FreeIR required ... I truly don't have time for that.
This? this is brilliant.
I have an idea for ... for a different way of acting on input.
As rifleman if I turn my head hard left or right, the view immediately (in a very short moment) represents what I see facing the new direction.
I wonder about this: what if motion was more like panning a camera? or a tank's cannon? not immediate snap, but pan at a speed that's directly related to the amount of head movement.
Head hard left or right? very rapid pan. Head slightly left or right? slow pan.
The advantage I imagine ... and this is the point (I may be totally wrong at this point.) ... if I turn hard left the view will pan left til I bring my face back to center. But I'm looking straight at the screen again!
The view remains hard left! So I don't have to keep my head cocked over to the side; I keep the "hard left" view while looking straight at the screen.
To get the view back to "straight ahead"? I turn my head as the view pans back to center, then look straight at the screen again, back to the default view.
It's like steering the view; the new view (at whatever angle) is maintained with 0 deflection. (Sorry I don't know the correct terminology.)
I dunno ... I think this would be an interesting alternative.
Last edit: Bernard D. Tremblay (Ben) 2014-04-29