Right now, I have a project that I'm using Delanclip Gamer to keep track the movement of my head. So I came up with a idea that using this device to changing the perspective of 3D Image (Light Field Render). For example: If I moving my head to the left, I can see the left side of the picture.
Apologize for my bad expression because I had no experience in this field.
Here the idea: https://www.youtube.com/watch?v=Jd3-eiid-Uw
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If you 'control' the code that moves the perspective, this is certainly possible. There are several ways to receive headpose-data from FaceTrackNoIR. For example, receiving UDP-frames is quite easy.
Are you a software coder yourself?
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Hi there, my position in this project is work on both field hardware and
software but I'm tend to hardware part. Currently, I finished assembly the
head tracking device, the only thing I need to do is create a 3D picture
and implement the raw data from the device. For example: there is a pink
octopus 2D picture on Opentrack application and I want to replace it by 3D
picture (or light field render)
Last edit: Wim Vriend 2019-05-08
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I don't know Unity myself, but I suppose it's possible to use Windows SDK functions? It should be easy to create an UDP-socket then and receive the data from FaceTrackNoIR.
In faceTrackNoIR you use PointTracker as Tracker and UDP as game-protocol.
Don't hesitate to ask more :)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Right now, I have a project that I'm using Delanclip Gamer to keep track the movement of my head. So I came up with a idea that using this device to changing the perspective of 3D Image (Light Field Render). For example: If I moving my head to the left, I can see the left side of the picture.
Apologize for my bad expression because I had no experience in this field.
Here the idea: https://www.youtube.com/watch?v=Jd3-eiid-Uw
Hello Minh,
If you 'control' the code that moves the perspective, this is certainly possible. There are several ways to receive headpose-data from FaceTrackNoIR. For example, receiving UDP-frames is quite easy.
Are you a software coder yourself?
Hi there, my position in this project is work on both field hardware and
software but I'm tend to hardware part. Currently, I finished assembly the
head tracking device, the only thing I need to do is create a 3D picture
and implement the raw data from the device. For example: there is a pink
octopus 2D picture on Opentrack application and I want to replace it by 3D
picture (or light field render)
Last edit: Wim Vriend 2019-05-08
Hello Minh,
I'm not sure what your question actually is. I understand that you have acquired a Delanclip and it is successfully tracking your head-movements?
I have no experience in rendering 3D pictures. What kind of software are you going to use for that?
We are going to use Unity and how we can extract the real time output tracking data from the device ? Basically I just need x,y and z
Last edit: Minh Thanh Nguyen 2019-05-24
Hello Minh,
I don't know Unity myself, but I suppose it's possible to use Windows SDK functions? It should be easy to create an UDP-socket then and receive the data from FaceTrackNoIR.
In faceTrackNoIR you use PointTracker as Tracker and UDP as game-protocol.
Don't hesitate to ask more :)