[F-Script-talk] Re: Squeak or F-Script ?
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pmougin
From: Philippe M. <pm...@ac...> - 2006-01-12 16:28:48
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Le 11 janv. 06 =E0 11:34, Juhana Kallio a =E9crit : > helou, > > I want to do smalltalk 3D development and experiments. In squeak =20 > there are these exiting Balloon3D and this new croquet - system for =20= > 3D. But the speed ? > > In F-script what is the best way for 3D. Anything in development or =20= > should I start from existing frameworks like Cocoa 3D tutorial, =20 > neoengine and write some live objects to interact with fscript ? Hi, To do 3D development with F-Script you'll need a 3D framework with an =20= Objective-C API. As neither F-Script nor Cocoa contains such a =20 framework, you'll need to either use an existing one, if such thing =20 exist (Cocoa 3D tutorial seems to be in alpha state) or build one =20 yourself (the easiest way to do that is to take an existing C or C++ =20 3D framework and to wrap it in an Objective-C API). Or, depending on =20 your needs, you can develop your specific 3D object in C (for =20 instance using the OpenGL interface provided in Mac OS X) or C++ and =20 then wrap them in Objective-C classes for interacting with them from =20 F-Script. Regards, Philippe Mougin |