[F-Script-talk] Cannot build F-Script 1.3.5 on Mac OSX Leopard 10.5.6 with XCode 3
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From: trier <tr...@bu...> - 2009-01-21 05:19:26
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I posted the following build failure as a macports ticket, but I thought I'd follow it up with this F-Script forum, as people here may an idea of why the build is failing: http://trac.macports.org/ticket/18129 I have noticed that previous F-Script build errors have been reported (#17130, #16580), but I seem to be getting a different type of compilation error: In file included from /Volumes/NetworkDrive/opt/local/var/macports/build/_Volumes_NetworkDrive_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_FScript/work/FScriptSources-20070421/FScript/JGAdditions/FSServicesProvider.m:6: /Volumes/NetworkDrive/opt/local/var/macports/build/_Volumes_NetworkDrive_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_FScript/work/FScriptSources-20070421/FScript/F-Script/FScriptAppController.h:4:24: error: Cocoa/cocoa.h: No such file or directory This seems to be a more basic type of error. The compiler cannot even find cocoa.h. I installed XCode3, and I notice that on my machine, I have: /Developer/SDKs/MacOSX10.5.sdk/System/Library/Fameworks/Cocoa.framework in place. I am not familiar enough with Cocoa and Objective-C to figure out which directory and which header file it is looking for, so I am uncertain if that is the correct path for the compiler to be looking. Has anyone else encountered this error, or do I have something missing on my system? Thanks. |