Le 11 janv. 06 =E0 11:34, Juhana Kallio a =E9crit :
> helou,
>
> I want to do smalltalk 3D development and experiments. In squeak =20
> there are these exiting Balloon3D and this new croquet - system for =20=
> 3D. But the speed ?
>
> In F-script what is the best way for 3D. Anything in development or =20=
> should I start from existing frameworks like Cocoa 3D tutorial, =20
> neoengine and write some live objects to interact with fscript ?
Hi,
To do 3D development with F-Script you'll need a 3D framework with an =20=
Objective-C API. As neither F-Script nor Cocoa contains such a =20
framework, you'll need to either use an existing one, if such thing =20
exist (Cocoa 3D tutorial seems to be in alpha state) or build one =20
yourself (the easiest way to do that is to take an existing C or C++ =20
3D framework and to wrap it in an Objective-C API). Or, depending on =20
your needs, you can develop your specific 3D object in C (for =20
instance using the OpenGL interface provided in Mac OS X) or C++ and =20
then wrap them in Objective-C classes for interacting with them from =20
F-Script.
Regards,
Philippe Mougin
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