It would be nice to have sharp crosshair (gl_nearest) and smooth (gl_linear) rest of the hud. This was possible before gl_texturemode2d cvar was introduced.
An ugly workaround that worked to me was to resize my crosshair image png 32 times. So 32 pixels in image file for 1 on screen. This seems to prevent any blurring.
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An ugly workaround that worked to me was to resize my crosshair image png 32 times. So 32 pixels in image file for 1 on screen. This seems to prevent any blurring.
Closing: r_smoothimages/r_smoothcrosshair/r_smoothtext implemented in 3.5