From: Phillip T. G. <me...@ph...> - 2011-07-25 19:25:44
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(Not sure if anyone remembers me, but I was able to get Exult working on the Pocket PC a few years back) Ok, now, don't get too excited. I've decided to take a look at to see what how hard it would be to get Exult going on iOS (iPhone and iPod). I actually do not think it will be very difficult, as MacOS X and iOS should be pretty close since it was done with SDL. I have had official training on iOS development and I have released a minor application to the app store. My question is this: Should the goal be to get Exult in the app store or to just to get available to those who have jailbroken their devices? Obviously, users would have to have a way to load in their Ultima 7 data files, unless we could convince EA to release it for free. If we took it to the app store (still without the data files), it could make Exult more visible to EA and could start some trouble. However, if we made it only available to jailbroken devices, then it limits who can actually get their hands on it. I'd like some opinion from other developers (and facts if available) on what route we should go. I just know pissing off EA would be very bad, and I do not want to do that. The first thing is to getting it working regardless, though I'd like for my work to benefit more than just myself and other developers. In other news, webOS (HP/Palm devices ... phones and the touchpad) appears to be a pretty good Linux base. I think someone wrote a howto somewhere on how to get this working with webOS... Regardless, its very very close to Linux, so we might want to look to make a few minor tweaks to get it to work/compile properly. There's also some kind of packaging format that we could create. I have thought about getting a HP/Palm TouchPad ... then I thought about how awesome it would be to play Ultima 7 on it ;) -Phillip (A.K.A. Lanica Dragon) |