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#1565 Stubborn combat AI

Unimplemented
closed-fixed
nobody
Other (429)
5
2024-04-09
2009-04-17
Anonymous
No

Party members are loathe to change targets in combat. Once they've locked onto an enemy, even an inaccessible or simply hard-to-reach one (distant, blocked by enemies who keep stabbing you, or whatever), they won't change until that enemy is dead or unconscious (re-entering combat mode doesn't help). The Avatar's target can be changed by double-clicking something else, but that doesn't always work. It helps if you first break the Avatar's combat AI momentarily by manually walking one or two steps.

Discussion

  • Anonymous

    Anonymous - 2009-08-23

    Same issue here. I've even had cases where all non-avatar party members were crowded against a wall trying to reach an out of reach enemy while they were killed by a monster right next to them.

     
  • Dominik Reichardt

    • status: open --> closed-fixed
    • Group: --> Unimplemented
     
  • Dominik Reichardt

    This has been greatly improved