BG: Gold exchange gold loss with hackmover
tracked in https://github.com/exult/exult/issues/872
BG Keyring: ask to move Laurianna's stuff
tracked in https://github.com/exult/exult/issues/871
Have Exult return to the game menu after the endings/credits
tracking in https://github.com/exult/exult/issues/870
SI: Guardian speech on intro is not synchronized
tracking in https://github.com/exult/exult/issues/869
dexterity should affect movespeed in combat
tracking in https://github.com/exult/exult/issues/868
RGB colors are wrong
tracking in https://github.com/exult/exult/issues/867
manpages for disabled optional components are installed
https://github.com/exult/exult/issues/866
New NPCs do not lose spells on death
In my mod, I changed the hacky way that NPCs were added in the Silver Seed (and Ernesto) from spawned by eggs to proper NPCs with schedules. It seems there is an undocumented difference between the way spawned NPCs act when killed, in that they lose any spell shapes that are on them. But "real" NPCs don't do the same thing, so I wrote some Usecode to address this. I'm not sure if I should have some technical notes document someplace official or not? The second issue I list is correct, there is a...
var UI_add_cont_items returns 0 for success
Allow Higher Res and Hide other areas
I've toyed a bit with this, but it just boils down to your chosen game resolution. Adding a fog of war would just mean that you could run it at the res from when it covers the game. I've tried a bit and it just doesn't look too good.
Rewrite text system
Change triple crossbow bolts to normal ones in FoV corpse
Invisibility rings cause party to disappear when training
Tracking in https://github.com/exult/exult/issues/731
Mass Join/Un-join party tab
Chests explode, but no major damage - needs Usecode patch
Smaller looping world inside world map
Ultimatively we went with the possibility of multiple maps
Arch Wizard mode should show spellbook without one in inventory
see pull request https://github.com/exult/exult/pull/854
Usecode to create and set an egg
I've taken a look and created a pull request for a new function at https://github.com/exult/exult/pull/852 Using create_new_object is not going to give the correct result as an egg needs the correct settings on creation and won't accept these settings retroactively. Closing this here to track it in the pull request.
Recycled Unused NPCs not Saved
You might need to create a new issue in the github tracker to get this fixed if it still needs fixing. I don't get any crash and I'm not sure what to expect to happen with the recycled NPC issue.
Modern Defaults in Exult
Assert error if only one gender set for the avatar
Doesn't crash for me these days
var UI_add_cont_items returns 0 for success
Can you verify this with current code and if it still works like this report on the github tracker? According to the documentation it should return how many objects were actually added to the container.
UI_item_say and delayedBark
Works for me these days
Trying to Change Dead NPCs Causes Crashes
AFAICT from testing the crash on modifying dead NPCs is no longer happening. If the unused NPCs is still a thing, I'd need a testing case in the github tracker.
Reproducable Crash calling Sprites >= 65
Fixed with https://github.com/exult/exult/commit/05257f59bf6512f6078ce5f64792a9d57af989a4
UCC and UI_set_npc_name Debugging
import and export frame and shape default to correct ext
Studio - Keep Offsets on Importing Frames
Is this still an issue? I found that export preserves the offset in png files and current Gimp handles it correctly. If it's still an issue, please open a bug report with a reproducible example in out github tracker.
Changing Frames without Applying loses changes
Changing Frames without Applying loses changes
I've applied this somewhat in https://github.com/exult/exult/commit/73b22629cfaaf214ab17bda5316035ac35907c6b So changes to frames (origin and in-hand x,y) are cached when you change frames and applied when you press apply or Ok. Changing the shape editor to realize changes were made in general and not allowing to close or "overwrite" it with another opened shape is beyond my abilities, or rather very extensive as you would need to monitor all possible toggles... If this is really wanted, please opene...
Use copy/paste with Eggs in Exult Studio
Two decades later added in https://github.com/exult/exult/commit/32f49cd17c902e54f35073e1506ae8171d03beda
List Field jumbles your inventory
Preaching without podium and use SI podium shape 776
Added horizontal podium now to the preach schedule. Also preaching was broken for the other two podium types in the frames (2-5). https://github.com/exult/exult/commit/17cd96b000f079450bc161323d5a0d88be5fa55d
Replace ogg/vorbis lib dependency with stb_vorbis
Flour sacks
long time ago fixed in BG Keyring mod
Extended keyboard support for notebook
Aded in https://github.com/exult/exult/commit/4db04df5b7181e836aac01c22ee53c83cd8f7b35
SpacePause combat - select character display
double clicking will now work like this.
Default Shape List Background Color #808080
landed just now in https://github.com/exult/exult/commit/43f59e1c238cfb66435fb984af2b68052e9eada4
Pickpocket feature for chests
Added in https://github.com/exult/exult/commit/91f34bb4a85d66ef7edae10fe7f23c33f3fd4d97 (over two decades later)
Off-hand damage
Balancing Mass Kill spell
Impossible to select some words
Rendering error when open/close doors
tracking anew in https://github.com/exult/exult/issues/730
i18n
Colourless just recently added a way to translate our GUI.
Add better lighting
tracking this in pull request https://github.com/exult/exult/pull/810
Load savegames from the game menu
Seems colourles is working on this in their fork
Deafult to point scaler
Please make all banner/flag objects non-collidable
Desk schedule improvements
Add defaults for the localized games
Global flags list and autonotes
tracking in https://github.com/exult/exult/issues/399
Hide Shortcut and Facestats bars during first scene
Demo Disk SHP file crashes Exult Studio
Include ucxt.txt help file with Tools
make NPC in tend shop schedule react to bell
Added this functionality in https://github.com/exult/exult/commit/c3d42e228c746c416af21be2bbdbdb6d2e0d2351