Docs: more in depth description of what portable Exult does
I'm writing this in the documentation right now.
This is almost certainly the same bug as this https://github.com/exult/exult/issues/85 and was fixed
Pretty sure I actually fixed this a long time ago. Regardless I was never able to reproduce it on my own first revision MT32 that I developed Exult's Mt32 support with
Debug symbols
Rotate 45°
tracked in https://github.com/exult/exult/issues/228 with a more up to date patch
ranged combat still imperfect
This has been improved a lot
Exult Studio opens multiple instances by default
MT-32: sysex is not delayed properly (exc. buffer overflow )
Exult and ES crash when saving to a read only file or folder
Exult Studio does not reflect NPC file changes.
Linux: games autodetection fails on static folder mixed case
Exult Studio doesn't read static unless it is all lowercase
Odd NPC Wander behavior
This has been greatly improved
Stubborn combat AI
Surf is too loud
taken on by https://github.com/exult/exult/issues/268
Sleeping cyclopes teleport through walls when they wake up
I think this is the same bug https://github.com/exult/exult/issues/378
without libogg installed, autogen.sh produces buggy configure script, build error
Farm schedule: Crops don't get cut down
tracked in our new issue tracker https://github.com/exult/exult/issues/497
SI: Bell SFX fails to play on Monk Isle
tracked in our new issue tracker https://github.com/exult/exult/issues/496
gump disabled visual state used for failing configurations of option buttons and to disable the ok button in these cases so the user knows something didn't work
Items beyond boundaries in containers
tracked in our new issue tracker https://github.com/exult/exult/issues/487
SI: Pikeman captive at goblin camp survives
SDL2 - Video Options pointx1, Game Area: Auto, AR Correction disabled -> distortion
Liches attacking with an Item in their Inventory kill instantly
Gold from enemies is not random
tracked in our new issue tracker https://github.com/exult/exult/issues/273
Missing "BLOCKED"/"CAN'T GET THERE" messages
tracked in our new issue tracker https://github.com/exult/exult/issues/495
BG: Wisps attacks are still wrong
tracked in our new issue tracker https://github.com/exult/exult/issues/494
Goblin Man Shape 725 Missing In-Hand Offsets
tracked in our new issue tracker https://github.com/exult/exult/issues/493
Notebook does not wrap lines without spaces
tracked in our new issue tracker https://github.com/exult/exult/issues/492
Music Looping Behavior
tracked in our new issue tracker https://github.com/exult/exult/issues/491
Disappearing Items when Inventory Returned
I can no longer reproduce this. If you can, please open a new ticket in the new tracker with a savegame
Exult Studio: Moving a group item can overwrite another group item
I think the groups were fixed recently by not allowing drag'n'drop on each other.
Cantra shape #299 can't open doors
tracked in our new issue tracker https://github.com/exult/exult/issues/490 as an SI Fixes request
East/West Barge moving with keys shifts down to south
tracked in our new issue tracker https://github.com/exult/exult/issues/489
Waiter schedule in Trinsic fails to serve
tracked in our new issue tracker https://github.com/exult/exult/issues/270
Main menu fps setting always shows 5fps
tracked in our new issue tracker https://github.com/exult/exult/issues/488
Single item in container snaps to top left position
tracked in our new tracker at https://github.com/exult/exult/issues/487
Shortcutbar registers clicks on gumps "painted" over it
SI: Lucilla love scene bugs out
Endgame Issue in Serpent Isle - Placing Serpent Items on Altar
I think this was fixed by https://github.com/exult/exult/commit/596fddc5aa37843005afbb1df547961808986d6c. Possibly caused by saving and reloading while the script was running
Time advancement through sleeping doesn't change the weather