Good morning / afternoon for everyone
We are trying to keep updated the ETR on macOS, we are using the standard SFML version 2.5.1 provided by macports and homebrew.
The compilation of released 0.6 and 0.8 versions seems to finish fine, even make checks shows no error, but when we start any of the game course to play on it there is audio, but no image, just a jumpy return to the menu with the blue background that is updated 10 times per second. The sound continues to work, and we can press escape to return to menus.
We have tested this faulty behaviour even on macOS high sierra OS from 2018, on different computers and is the same, seems more on relation with SFML than with macOS versioning.
We even tried to update the SFML with last one compiled from sources , the behaviour is the same.
We are able to use a precompiled App of ancient 0.6 release, and works fine.
How could I help to generate some debug on it , to try to help to solve it?.
Many thanks for your contributions.
Kind regards.
------ configure last lines ------
checking for pkg-config... /opt/local/bin/pkg-config
checking pkg-config is at least version 0.9.0... yes
checking for sfml-system >= 2.4... yes
checking for sfml-audio >= 2.4... yes
checking for sfml-window >= 2.4... yes
checking for sfml-graphics >= 2.4... yes
checking for gluBeginCurve in -lGLU... yes
checking for glBegin in -lOpenGL... no
checking for glBegin in -lGL... yes
checking that generated files are newer than configure... done
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Good morning / afternoon for everyone
We are trying to keep updated the ETR on macOS, we are using the standard SFML version 2.5.1 provided by macports and homebrew.
The compilation of released 0.6 and 0.8 versions seems to finish fine, even make checks shows no error, but when we start any of the game course to play on it there is audio, but no image, just a jumpy return to the menu with the blue background that is updated 10 times per second. The sound continues to work, and we can press escape to return to menus.
We have tested this faulty behaviour even on macOS high sierra OS from 2018, on different computers and is the same, seems more on relation with SFML than with macOS versioning.
We even tried to update the SFML with last one compiled from sources , the behaviour is the same.
We are able to use a precompiled App of ancient 0.6 release, and works fine.
How could I help to generate some debug on it , to try to help to solve it?.
Many thanks for your contributions.
Kind regards.
------ configure last lines ------
checking for pkg-config... /opt/local/bin/pkg-config
checking pkg-config is at least version 0.9.0... yes
checking for sfml-system >= 2.4... yes
checking for sfml-audio >= 2.4... yes
checking for sfml-window >= 2.4... yes
checking for sfml-graphics >= 2.4... yes
checking for gluBeginCurve in -lGLU... yes
checking for glBegin in -lOpenGL... no
checking for glBegin in -lGL... yes
checking that generated files are newer than configure... done
Same as https://sourceforge.net/p/extremetuxracer/discussion/help/thread/6b6661b6ff/ ?
IIRC there also used to be an issue seen on some Windows machines that was due to a buggy GPU driver (or firmware?)