Thanks to Clment Raievsky for doing the port, I haven't tested it much but I'm not arguing,
Ebba (http://sourceforge.net/projects/ebba/) a project by Carl Hasselskog is aiming to develop an advanced chatbot by combining AIML, facial expressions, speech synthesizer and commonsense databases. Head over take a look. Carl's got expression talking again in this case using pipes and a chatbot. Head over and check it out.
New rewrite of most of the code. lots of new features including a skeletal animation system. new UI using glui, and just about everything is cleaner, and more pollished. http://expression.sourceforge.net/changelog.txt for more info
Major improvements, currently just the playback demo with some improved content, a new UI and the ablitity to alter the major muscle parameters in real time. Better skeletal animation support, and autonomous behavior code. Grab it at http://expression.sf.net/Expression2_0Demo.zip more complete list of changes at http://expression.sf.net/changelog.txt. New code release in the next few days.
Expression now works with a traditional skeletal animation system, and includes sample code showing integration with a single skin continuous mesh character. Users should be able to use the sample code for a beginings of complete Character animation solution. Version 1.5 also adds a win32 playback demo (mostly for the skeletal animation playback), new content (a high poly alien and skeletal animation files) and improvements to the scripting language.
Download at: http://sourceforge.net/project/showfiles.php?group_id=13769&release_id=18023
I'd really like to see people porting the creation tools to other 3D programs. I'd offer assitance to anyone who wants to get involved.
Due to the file release script being broken, no one on Sourceforge is able to post code right now. ETA for a fix is saturday.
-Gedalia
I've posted demo's of the new skeletal functionality. http://expression.sourceforge.net/expdemo1_5.zip This release also includes some new content, showing the system working with a rather extreme 30,000 polygon alien.
No new features.
Just a whole lot of clean up.
Discovered the Mesh exporter was from a much older version of the code, totally useless in that form. Should be fine now.
More coments especially in class header files.
Mesh code is now in a seperate subproject, making it a whole lot easier to see what functionallity is where.
The CVS Repository now has an alpha version of a modified version of Discreet's open source skeletal system animation viewer. I've hooked the viewer into Expression, but the skeletal system needs some work before being useful.
Squashed a bug in the limited muscles that had shown up with the 1.0 zip release.
I've posted a zip file of the whole shebang. Still working on Docs, This should attract some additionall developers and I can get a few more eyes looking at the system. The stuff will be in CVS soon, Still trying to figure out wincvs
http://expression.sourceforge.net/ now exists. It gives a bit of an overview of the system. Should be posting the code this weekend.