From: Lee S. <le...@ab...> - 2001-01-20 00:20:35
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Hi my name is Lee Sandberg, I run a smale outfit in Sweden = (www.abcmedia.se) and we have been working with 3D modelling of game = characters and a middleware for modelling emotions and behaviours using = (HFSM) well finite state machines, for a while know. When we encountered = Expression now we started to work with it and it is for us the first = real test of our 3D work and behaviour scripting system. We will post a = demo of our stuff once it gets going.=20 We are currentlly refitting one of our characters to Expression and = writing our own version of Expressions MapExpRotation function, so the = body animation system we use can control the Expression head and neck = bones=20 We will simple have to heads one simple just a jaw and then an = Expression head. Once the character is in view close to the screen we = will swap heads as a kind of level of detail, we can also have different = heads on different bodies which is a plus. The we are currently trying to get the neck bone and head bone position = and orgientation to match. We use 3DSMAX (soon 4) with Character studio 3 to do this. We use Deep = paint 3D and Texture weapons for UV mapping and texturing. |