What are the developers doing?
I'm Mario Palomo, a 'expression' developer.
I'm trying to generalize the graphics code of expression to port the expression code to other OS's like Linux. I'm focusing on the OpenGL code too.
I think you must write some words too.
Bye.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Well as of last night I had finished off the functionality of version 1.5 of the toolkit, Sourceforge is having some issues with their FTP server so I can't post the zip file, hopefully tonight. The major change is that the whole system now supports basic character animation via a biped/bones character. it took about 2 weeks to get the skeletal system up and running.
Expression's head rotation is actually composited with what ever skeletal animation is playing. looks real nice
I think holister is also working on a linux port of the core Library. I've checked in some of his code (mostly pound defines) he's gotten it to compile but the timer functionallity isn't there yet if anyone has timer code for unix tell him.
-Gedalia
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I actually just found the timer stuff I need in glib-devel and I am putting it in now. Should be up soon. I think this finishes ExpressionLib for Linux; now on to the viewers...
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
just out of curiosity if the return value of TimeGetTime and gnu_TimeGettime are the same why not name gnu_TimeGettime: TimeGettime and save your self a whole bunch of #defines.
btw I've just made these forums avalible to anon posts and viewing by non Developers.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
oops I just realized they aren't.. Well we could just make a timer class that wrapped both representations and operator overload the - and +.
Just a thought.
oh I just commited a new vers of actor.cpp, it had a call to timegettime in lookat() that was useless so I removed it and did some code clean up as well
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Yes its still being worked on, at a slightly quieter rate, I've just started a new job so I haven't been able to put the time in that I would have liked. The latest code is in CVS
-gedalia
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
What are the developers doing?
I'm Mario Palomo, a 'expression' developer.
I'm trying to generalize the graphics code of expression to port the expression code to other OS's like Linux. I'm focusing on the OpenGL code too.
I think you must write some words too.
Bye.
Well as of last night I had finished off the functionality of version 1.5 of the toolkit, Sourceforge is having some issues with their FTP server so I can't post the zip file, hopefully tonight. The major change is that the whole system now supports basic character animation via a biped/bones character. it took about 2 weeks to get the skeletal system up and running.
Expression's head rotation is actually composited with what ever skeletal animation is playing. looks real nice
I think holister is also working on a linux port of the core Library. I've checked in some of his code (mostly pound defines) he's gotten it to compile but the timer functionallity isn't there yet if anyone has timer code for unix tell him.
-Gedalia
I actually just found the timer stuff I need in glib-devel and I am putting it in now. Should be up soon. I think this finishes ExpressionLib for Linux; now on to the viewers...
just out of curiosity if the return value of TimeGetTime and gnu_TimeGettime are the same why not name gnu_TimeGettime: TimeGettime and save your self a whole bunch of #defines.
btw I've just made these forums avalible to anon posts and viewing by non Developers.
oops I just realized they aren't.. Well we could just make a timer class that wrapped both representations and operator overload the - and +.
Just a thought.
oh I just commited a new vers of actor.cpp, it had a call to timegettime in lookat() that was useless so I removed it and did some code clean up as well
Hello! Is Expression still being worked on? It looks very impressive so far.
Yes its still being worked on, at a slightly quieter rate, I've just started a new job so I haven't been able to put the time in that I would have liked. The latest code is in CVS
-gedalia