well you might want to take a look at the CActor Class.
the CActor::LoadHead() function sets up some pointers based on bones being named "Bip01 Head" and "Bip01 Neck"
the CActor::MapExpRotationToBones() function uses those pointers to maps and composites the Expression bone rotation key with the Biped one.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi
I need to get hold of neck and head bone
and get or set there positions and orientations.
Is there any functions in the Expression
API to do this????
Please email me a answere as well,
lee@abcmedia.se
Lee Sandberg
well you might want to take a look at the CActor Class.
the CActor::LoadHead() function sets up some pointers based on bones being named "Bip01 Head" and "Bip01 Neck"
the CActor::MapExpRotationToBones() function uses those pointers to maps and composites the Expression bone rotation key with the Biped one.