hi:
Your project is very good!!!
Could you explain the *.msh file format for me?I could't understand it very well!!!
My E-MAIL is chengyuny@sina.com!
Thanks a lot in advance!!!
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The mesh file format is fairly straight forward, most of the loading code is in:
bool CMaxMesh::LoadMesh(). it stores the name of the object, the parents name for establishing heirachy. the transform Matrix of the object. Depending on the type of object, there are currently meshes and helpers (the helpers are 3dsMax dummy object) if the object is a mesh it has a list of vert, faces, UV coordinates and normals. It also stores a list of bones and what verts they affect,
-Gedalia
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
hi:
Your project is very good!!!
Could you explain the *.msh file format for me?I could't understand it very well!!!
My E-MAIL is chengyuny@sina.com!
Thanks a lot in advance!!!
The mesh file format is fairly straight forward, most of the loading code is in:
bool CMaxMesh::LoadMesh(). it stores the name of the object, the parents name for establishing heirachy. the transform Matrix of the object. Depending on the type of object, there are currently meshes and helpers (the helpers are 3dsMax dummy object) if the object is a mesh it has a list of vert, faces, UV coordinates and normals. It also stores a list of bones and what verts they affect,
-Gedalia