actor.cpp, line 252: CSkeleton * basepose = mSkeleton->GetCopy();
GetCopy creates a new instance, yet basepose is never deleted. You can comment out lines 252-255 safely though.
bmpTexture.cpp: LoadBMP() creates new exTexture object, but if bitmap file is not found or can not be loaded it is never freed (early returns)
no other leaks shown by CRTDebug
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actor.cpp, line 252: CSkeleton * basepose = mSkeleton->GetCopy();
GetCopy creates a new instance, yet basepose is never deleted. You can comment out lines 252-255 safely though.
bmpTexture.cpp: LoadBMP() creates new exTexture object, but if bitmap file is not found or can not be loaded it is never freed (early returns)
no other leaks shown by CRTDebug