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Eternal Realms / News: Recent posts

0.020 Release

We've got a new graphics system, new builder utilities, automatic tiling of bordered tiles, item editors, and a nice start of a mobile editor. There's not much to do in the game yet, but the framework is in, and the combat system is nicely started!

Posted by Andy Korth 2006-12-21

Release 0.010 includes builder utilities!

Here's a new release! We've got a more permanent server that comes set up as default for users to log into and poke around at. We also have released our world building tools for the first time! Lots of nice upgrades here. I'm hoping for a new graphics system and a bunch of content coming soon.

Posted by Andy Korth 2006-04-02

Release 0.008!

Details of this reelase can be found at http://eternalrealms.kortham.net/phpBB2/viewtopic.php?t=45 We've got some nice features included here, and feel free to try out our dev server. It's included as the default when you download the game client.

Posted by Andy Korth 2006-01-20

Refactoring Project

Eternal Realms has been picked up in a refactoring project at http://csci.morris.umn.edu/UMMCSciWiki/bin/view/CSci4605f05/EternalRealmsRefactoring
The changes will be ported into the sourceforge branch when the project is completed.

Posted by Andy Korth 2005-11-10

Client Release 0.005

Something went wrong in the file release for the client. It has been corrected.

Posted by Andy Korth 2005-10-30

Release 0.005!

We've got a new version of Eternal Realms out! Version 0.005 has a lot of internal changes detailed on our forum:
http://eternalrealms.kortham.net/phpBB2/viewtopic.php?t=29

Keep your eyes open for a new OpenGL renderer and some Junit tests! The code is, as always, in CVS.

Posted by Andy Korth 2005-10-29

Upcoming in 0.005

There's been a lot of work going on behind the scenes on release 0.005. When released, it will have an all new attribute system which facilitates easy an automatic saving of core classes, like Player, Mobile, Item, and Area.

Posted by Andy Korth 2005-10-18

Release 0.004!

Here's a big release! Runnable jar files include new features such as ai scripts, pickupable items, droppable items, and all kinds of upgrades. Details are on our forum. The code is, as always, in CVS.

Posted by Andy Korth 2005-08-19

Release 0.003

Today's new release includes a system of 270 some socials and the ability to load items on the ground and interact with them. All previously reported bugs have been fixed. Welcome to our several new developers!

Posted by Andy Korth 2005-07-20

First Release

The first release is now ready to download. Please note that this software is in very early stages. This release has been tested on all three target platforms, and includes the most basic functionality. You can create a new account, log in, chat with other users, and walk around. You can also pick things up, drop things, and forage for mushrooms, but these are still very preliminary. A basic status command and inventory screen is also in.

Posted by Andy Korth 2005-07-11

Website Launched

The Eternal Reams web site, http://eternalrealms.kortham.net/ contains screenshots, news, a forum, and more. The forum will be the best way to get ahold of us with questions or if you'd like to help.

Posted by Andy Korth 2005-07-11