e™ scripting language News
Status: Planning
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incufan
Well at the moment, I'm finalising the language design. I've added a new feature that automates a global and object oriented event system. The keyword 'event' will register the enclosed function as an event by its name with attributes that can affect how and when its triggered. I'm mainly doing this for games since they are one of the most used elements in games.
Object based events will also be available. Some examples are below... read more