Hello! I'm not sure if anyone actually uses this thing anymore, but just FYI, I'm officially deprecating this Sourceforge project page, in favor of both Github and the official project page ( https://github.com/apocalyptech/eschalon_utils/ and http://apocalyptech.com/eschalon/ respectively). This move comes rather too late, really, since Sourceforge had their whole weird ad-ridden download problems awhile ago, and I think that they may have sorted that out more recently, but regardless I'd been wanting to shut down my Sourceforge presence for awhile.... read more
We've just released our first bugfix release, v1.0.1. This release is primarily of interest to OSX users - the data file handling for OSX releases has changed since previous versions, so OSX users were mostly unable to actually use Eschalon graphics previously (making the map editor unusable, for instance). A summary of the changelog:
Another two years, another release of the Eschalon utilities! This primary new feature in v1.0.0 is support for Book III. This is largely thanks to the efforts of Elliot Kendall (SpottedShroom on the Basilisk Games forums), who took up the mantle of maintainership quite awhile. An abridged changelog for the release:
Okay, after a fairly ridiculously-long hiatus, the Eschalon Utilities have been updated to v0.8.0. Notable new features, as per the forum post at basiliskgames.com:
It's been over a year since the last Eschalon Utilities release, but I've apparently developed sufficient impetus to clean up the code I had in CVS, clean up some of the scripting documenation sent my way over the past year, and push out an official 0.8.0 release (I may just end up calling it 1.0.0 instead, actually).
As part one of this, I've opened up this Sourceforge project, primarily just for the file distribution (so that it's not just sitting out on my own host). The existing webpage for the project will still be the central point of distribution, but feel free to follow this Sourceforge page over RSS or whatever.... read more