Re: [ES40-developers] ES40 Emulator Status Update
Status: Alpha
Brought to you by:
iamcamiel
From: Camiel V. <iam...@gm...> - 2008-03-06 08:50:39
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Hi Fausto, I compiled them myself. I downloaded the economy package from http://pocoproject.org/poco/download/ and built it (both for 32-bit windows on my laptop, and for 64-bit windows on my desktop). I have the full Visual Studio version, apparently, mc is part of the Windows SDK. (That question is in the POCO FAQ: http://pocoproject.org/poco/wiki/tiki-view_faq.php?faqId=2#q10). Camiel. On Thu, Mar 6, 2008 at 2:05 AM, Fausto Saporito <fa...@un...> wrote: > Hi Camiel, > > that command is related to Visual Studio (not Express version). > There're some additional file to install in order to compile with > Visual Studio Express. > > Anyway, I cannot compile it, due to some errors... some missing c > files in the library. > > Where did you find the pre-compiled windows binaries? > I searched in the sourceforge web site, but I didn't find them. Just > the source, pre-release source and contribs packages. > > > > regards, > fausto > > Quoting Camiel Vanderhoeven <iam...@gm...>: > > > Hi Fausto, > > > > I've used the economy package, and I didn't come across that command. > > I've added pre-built development (.lib) and runtime (.dll) libraries > > to the download page on sourceforge. > > > > Camiel. > > > > On Wed, Mar 5, 2008 at 6:18 PM, Fausto Saporito <fa...@un...> wrote: > >> Hello Camiel, > >> > >> this is very interesting news... > >> Just a question about POCO libraries: which one we have to compile? > >> the light version, or the enterprise? > >> I'm trying to compile and install the light one, but I have a problem > >> because the visual studio file looks for "mc" command. > >> > >> What's that command? > >> Do you have the same problem? > >> > >> regards, > >> fausto > >> > >> > >> > >> Quoting Camiel Vanderhoeven <iam...@gm...>: > >> > >> > Hello Everyone, > >> > > >> > This e-mail is to inform you that I have just applied a very large > >> > patch to CVS that affects the entire emulator. Over the past few > >> > weeks,. we've run into the limitations of running everything in a > >> > single clock-loop, calling devices' DoClock() functions. This leads to > >> > wildly varying CPU speed, and does not efficiently the processing > >> > power of modern multi-core/multi-processor CPU's. > >> > > >> > The patch that has just been committed gets rid of the DoClock() > >> > functions, and instead lets each device run its own threads as needed. > >> > If you have a dual-core system, the emulated CPU could run on one > >> > core, with the other core taking care of all other devices. > >> > > >> > This is a patch I've been working on for a long time, and it's been a > >> > bit of a pain keeping it in sync with all the other changes that have > >> > happened in the past few weeks, which is why I'm committing it so soon > >> > after the release of 0.19. > >> > > >> > So far the good news, now the bad news: > >> > > >> > This patch is a radical departure from the way we used to do things, > >> > and it breaks a couple of things. The <break> menu on the Serial > >> > console lost it's functionality. IDB doesn't work yet. And, most > >> > importantly, this release probably introduces bugs caused by threads > >> > accessing the same thing at the same time. These issues will all need > >> > to be addressed in the next couple of weeks. Everyone can help out by > >> > submitting bug reports to this list for anything that doesn't work as > >> > expected. > >> > > >> > You will need to install the Poco C++ libraries for the new code > >> to compile. > >> > > >> > The new approach also opens the door to emulating multiple CPU's, > >> > although that is not functional yet. I'm working hard on this, but I'm > >> > missing something in the initialization. The basic bits and pieces are > >> > in place, but the extra cpu's never come fully online. If you think > >> > you can help with this, please contact me. > >> > > >> > I've created a new CVS branch ("no-threading") before this patch that > >> > will be used for necessary bugfixes to the version 0.19 codebase. > >> > > >> > Regards, > >> > > >> > Camiel Vanderhoeven. > >> > > >> > ------------------------------------------------------------------------- > >> > This SF.net email is sponsored by: Microsoft > >> > Defy all challenges. Microsoft(R) Visual Studio 2008. > >> > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > >> > _______________________________________________ > >> > Es40-developers mailing list > >> > Es4...@li... > >> > https://lists.sourceforge.net/lists/listinfo/es40-developers > >> > > >> > >> > >> > >> ------------------------------------------------------------------------- > >> This SF.net email is sponsored by: Microsoft > >> Defy all challenges. Microsoft(R) Visual Studio 2008. > >> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > >> _______________________________________________ > >> Es40-developers mailing list > >> Es4...@li... > >> https://lists.sourceforge.net/lists/listinfo/es40-developers > >> > > > > ------------------------------------------------------------------------- > > This SF.net email is sponsored by: Microsoft > > Defy all challenges. Microsoft(R) Visual Studio 2008. > > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > > _______________________________________________ > > Es40-developers mailing list > > Es4...@li... > > https://lists.sourceforge.net/lists/listinfo/es40-developers > > > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Es40-developers mailing list > Es4...@li... > https://lists.sourceforge.net/lists/listinfo/es40-developers > |