http://www.erymyth.org now takes you to the erymyth web site. Also, the index page now has LIVE statistics of how many people are online. This is a proof of concept of future features. As this project progresses, more and more useful information will be available by way of the web.
Also, the page has been changed to reflect the location of our live mud server.
Erymyth is an extension of the PAiN MUD Codebase that aims to provide a feature-rich and fun telnet-based game. This release represents the first of many new features to changed from PAiN tinylib.
.11 (from .10)
+ [aclysma] Wearables now implemented
+ [aclysma] Much improved inventory screen - lists in neat columns and totals weight
+ [lukeo ] Have a few new say options (use say {x} y or say (x) y) - yay!
+ [aclysma] Made a new formating utility that will let us left, center, or right align words over x spaces. Use of this is encouraged rather than hard-coding everything.
O [aclysma] Area reset should not starve other areas if its reset interval set to low (doesn't cause a problem now - but it could later)
- [aclysma] Fixed a major bug that crippled the online editor - thanks for pointing it out Luke!... read more
Erymyth is an extension of the PAiN MUD Codebase that aims to provide a feature-rich and fun telnet-based game. This release represents the initial port of tinylib which is packaged with PAiN to a new database schema.
Changes in .10 (from PAiN tinylib .46)
+ Now supports 12 directions (northeast, southeast, southwest, northwest, in, out added)
+ Preliminary support for very basic locales
+ New onTimeElapsed trigger
O Area reset system changed to prohibit resetting when an area is occupied (configurable/optional)
O Completely changed data schema in preparation of the great new features we are planning!
- Fixed null exceptions when user "god" attempts to move around (caused by receptive role never being set.... read more