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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Skills</title><link>https://sourceforge.net/p/eremus/wiki/Skills/</link><description>Recent changes to Skills</description><atom:link href="https://sourceforge.net/p/eremus/wiki/Skills/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 24 Oct 2011 08:32:23 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/eremus/wiki/Skills/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Skills modified by Joshua Nolen</title><link>https://sourceforge.net/p/eremus/wiki/Skills/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -2,47 +2,66 @@
 ======
 Skills will be a integral part of the game, affecting essentially every aspect of the game.
 
-Base skills are earned naturally and unlock the ability to upgrade sub-skills. Repeated much the same way for sub-sub-skills. *Sub-skills* are what you would place your points on.
-
-Base Skills
+----
+
+Tiers
+-----
+
+Skills will be organized into a tier system. The tier system does not have much effect on gameplay but it acts as an organizing system. Each tier will have a level attached to it, these will be used to figure out real values for the game, for example; time and speed.
+
+* Trade
+* Professional Skills
+* Master Skills
+* Supremacy
+
+
+All professional skills will have at least one mastery skill. Not all masteries will have a supremacy level.
+
+Trade will act as a multiplier for all professional, master and supremacy skills.
+
+----
+
+Trades
 ------------
 
-* &lt;b&gt;Weapons Skills&lt;/b&gt;
-* &lt;b&gt;Specialization Skills&lt;/b&gt;
-* &lt;b&gt;Repair and Medic Skills&lt;/b&gt;
+* &lt;b&gt;Weapons&lt;/b&gt;
+* &lt;b&gt;Specializations&lt;/b&gt;
+* &lt;b&gt;Repair and Medical&lt;/b&gt;
+
+----
 
 ***The following is a full list of available skills (still subject to name changes and deletion/addition)***
 
 Full List
 ---------
 
-* &lt;b&gt;Weapon Skills&lt;/b&gt;
+* &lt;b&gt;Weapons&lt;/b&gt;
     * &lt;b&gt;Ballistic Weapons&lt;/b&gt;
-        * &lt;b&gt;Aiming&lt;/b&gt; (acts as a negative multiplier to the gun's base aiming swing)
-        * &lt;b&gt;Reloading&lt;/b&gt; (acts as a multiplier to the gun's base reloading speed)
+        * &lt;b&gt;Aiming&lt;/b&gt; (gun swing)
+        * &lt;b&gt;Reloading&lt;/b&gt; (reload speed)
     * &lt;b&gt;Energy Weapons&lt;/b&gt;
-        * &lt;b&gt;Aiming&lt;/b&gt; (acts as a negative multiplier to the gun's base aiming swing)
-        * &lt;b&gt;Recharging&lt;/b&gt; (acts as a multiplier to the gun's base recharging speed)
-
-* &lt;b&gt;Specialization Skills&lt;/b&gt;
+        * &lt;b&gt;Aiming&lt;/b&gt; (gun swing)
+        * &lt;b&gt;Recharging&lt;/b&gt; (recharge speed)
+
+* &lt;b&gt;Specializations&lt;/b&gt;
     * &lt;b&gt;Technical&lt;/b&gt;
-        * &lt;b&gt;Hacking&lt;/b&gt; (affects level that can be hacked and speed)
-        * &lt;b&gt;Lock picking&lt;/b&gt; (affects time for lock picking)
+        * &lt;b&gt;Hacking&lt;/b&gt; (encryption level and speed)
+        * &lt;b&gt;Lock picking&lt;/b&gt; (lock pick speed)
         * &lt;b&gt;Combat&lt;/b&gt;
-            * &lt;b&gt;Hand to Hand&lt;/b&gt; (affects damage done by hand combat; affects power gauntlet)
-            * &lt;b&gt;Melee Weapon&lt;/b&gt; (acts as a multiplier to a melee weapon's damage)
+            * &lt;b&gt;Hand to Hand&lt;/b&gt; (damage; power gauntlet)
+            * &lt;b&gt;Melee Weapon&lt;/b&gt; (multiplier to melee weapon damage)
     * &lt;b&gt;Athletic&lt;/b&gt;
-        * &lt;b&gt;Speed&lt;/b&gt; (affects speed of sprinting and parkour)
-        * &lt;b&gt;Strength&lt;/b&gt; (affects strength; used for weapons, recoil, and suit capabilities)
-        * &lt;b&gt;Agility&lt;/b&gt; (shift direction and recover from long falls quicker)
-        * &lt;b&gt;Endurance&lt;/b&gt; (determines sprint duration)
-        * &lt;b&gt;Suit Efficiency&lt;/b&gt; (acts as a negative multiplier for suit constraints of athletic skills)
-
-* &lt;b&gt;Repair/First Aid Skills&lt;/b&gt;
+        * &lt;b&gt;Speed&lt;/b&gt; (speed of sprinting/parkour)
+        * &lt;b&gt;Strength&lt;/b&gt; (strength; weapons, recoil, suit capabilities)
+        * &lt;b&gt;Agility&lt;/b&gt; (speed of direction shift and fall recovery)
+        * &lt;b&gt;Endurance&lt;/b&gt; (sprint duration)
+        * &lt;b&gt;Suit Efficiency&lt;/b&gt; (suit constraints of athletic skills)
+
+* &lt;b&gt;Repair and Medical&lt;/b&gt;
     * &lt;b&gt;First Aid&lt;/b&gt;
-        * &lt;b&gt;HIB&lt;/b&gt; (affects the speed of the HIB)
-        * &lt;b&gt;Revive Teammates&lt;/b&gt; (affects length of time in which a teammate can be revived)
+        * &lt;b&gt;HIB&lt;/b&gt; (speed of HIB)
+        * &lt;b&gt;Revive Teammates&lt;/b&gt; (length of time in which a teammate can be revived)
     * &lt;b&gt;Repair&lt;/b&gt;
-        * &lt;b&gt;Weapons&lt;/b&gt; (affects the percent you can repair to)
-        * &lt;b&gt;Vehicles&lt;/b&gt; (affects the percent you can repair to)
-        * &lt;b&gt;Augments&lt;/b&gt; (affects the percent you can repair to)
+        * &lt;b&gt;Weapons&lt;/b&gt; (equipment repairable; degrade percentage)
+        * &lt;b&gt;Vehicles&lt;/b&gt; (equipment repairable; degrade percentage)
+        * &lt;b&gt;Augments&lt;/b&gt; (equipment repairable; degrade percentage)
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Joshua Nolen</dc:creator><pubDate>Mon, 24 Oct 2011 08:32:23 -0000</pubDate><guid>https://sourceforge.net21739dd13e07755b32e16ef7ee2ac8e53300bdc0</guid></item><item><title>WikiPage Skills modified by Joshua Nolen</title><link>https://sourceforge.net/p/eremus/wiki/Skills/</link><description>Skills
======
Skills will be a integral part of the game, affecting essentially every aspect of the game.

Base skills are earned naturally and unlock the ability to upgrade sub-skills. Repeated much the same way for sub-sub-skills. *Sub-skills* are what you would place your points on.

Base Skills
------------

* &lt;b&gt;Weapons Skills&lt;/b&gt;
* &lt;b&gt;Specialization Skills&lt;/b&gt;
* &lt;b&gt;Repair and Medic Skills&lt;/b&gt;

***The following is a full list of available skills (still subject to name changes and deletion/addition)***

Full List
---------

* &lt;b&gt;Weapon Skills&lt;/b&gt;
    * &lt;b&gt;Ballistic Weapons&lt;/b&gt;
        * &lt;b&gt;Aiming&lt;/b&gt; (acts as a negative multiplier to the gun's base aiming swing)
        * &lt;b&gt;Reloading&lt;/b&gt; (acts as a multiplier to the gun's base reloading speed)
    * &lt;b&gt;Energy Weapons&lt;/b&gt;
        * &lt;b&gt;Aiming&lt;/b&gt; (acts as a negative multiplier to the gun's base aiming swing)
        * &lt;b&gt;Recharging&lt;/b&gt; (acts as a multiplier to the gun's base recharging speed)

* &lt;b&gt;Specialization Skills&lt;/b&gt;
    * &lt;b&gt;Technical&lt;/b&gt;
        * &lt;b&gt;Hacking&lt;/b&gt; (affects level that can be hacked and speed)
        * &lt;b&gt;Lock picking&lt;/b&gt; (affects time for lock picking)
        * &lt;b&gt;Combat&lt;/b&gt;
            * &lt;b&gt;Hand to Hand&lt;/b&gt; (affects damage done by hand combat; affects power gauntlet)
            * &lt;b&gt;Melee Weapon&lt;/b&gt; (acts as a multiplier to a melee weapon's damage)
    * &lt;b&gt;Athletic&lt;/b&gt;
        * &lt;b&gt;Speed&lt;/b&gt; (affects speed of sprinting and parkour)
        * &lt;b&gt;Strength&lt;/b&gt; (affects strength; used for weapons, recoil, and suit capabilities)
        * &lt;b&gt;Agility&lt;/b&gt; (shift direction and recover from long falls quicker)
        * &lt;b&gt;Endurance&lt;/b&gt; (determines sprint duration)
        * &lt;b&gt;Suit Efficiency&lt;/b&gt; (acts as a negative multiplier for suit constraints of athletic skills)

* &lt;b&gt;Repair/First Aid Skills&lt;/b&gt;
    * &lt;b&gt;First Aid&lt;/b&gt;
        * &lt;b&gt;HIB&lt;/b&gt; (affects the speed of the HIB)
        * &lt;b&gt;Revive Teammates&lt;/b&gt; (affects length of time in which a teammate can be revived)
    * &lt;b&gt;Repair&lt;/b&gt;
        * &lt;b&gt;Weapons&lt;/b&gt; (affects the percent you can repair to)
        * &lt;b&gt;Vehicles&lt;/b&gt; (affects the percent you can repair to)
        * &lt;b&gt;Augments&lt;/b&gt; (affects the percent you can repair to)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Joshua Nolen</dc:creator><pubDate>Sun, 23 Oct 2011 05:51:56 -0000</pubDate><guid>https://sourceforge.netd89b5a4ca31966c1ce4c3e8420e41a2693332749</guid></item></channel></rss>