Skills
Skills will be a integral part of the game, affecting essentially every aspect of the game.
Tiers
Skills will be organized into a tier system. The tier system does not have much effect on gameplay but it acts as an organizing system. Each tier will have a level attached to it, these will be used to figure out real values for the game, for example; time and speed.
- Trade
- Professional Skills
- Master Skills
- Supremacy
All professional skills will have at least one mastery skill. Not all masteries will have a supremacy level.
Trade will act as a multiplier for all professional, master and supremacy skills.
Trades
- Weapons
- Specializations
- Repair and Medical
The following is a full list of available skills (still subject to name changes and deletion/addition)
Full List
-
Weapons
- Ballistic Weapons
- Aiming (gun swing)
- Reloading (reload speed)
- Energy Weapons
- Aiming (gun swing)
- Recharging (recharge speed)
-
Specializations
- Technical
- Hacking (encryption level and speed)
- Lock picking (lock pick speed)
- Combat
- Hand to Hand (damage; power gauntlet)
- Melee Weapon (multiplier to melee weapon damage)
- Athletic
- Speed (speed of sprinting/parkour)
- Strength (strength; weapons, recoil, suit capabilities)
- Agility (speed of direction shift and fall recovery)
- Endurance (sprint duration)
- Suit Efficiency (suit constraints of athletic skills)
-
Repair and Medical
- First Aid
- HIB (speed of HIB)
- Revive Teammates (length of time in which a teammate can be revived)
- Repair
- Weapons (equipment repairable; degrade percentage)
- Vehicles (equipment repairable; degrade percentage)
- Augments (equipment repairable; degrade percentage)