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Skills

Joshua Nolen

Skills

Skills will be a integral part of the game, affecting essentially every aspect of the game.


Tiers

Skills will be organized into a tier system. The tier system does not have much effect on gameplay but it acts as an organizing system. Each tier will have a level attached to it, these will be used to figure out real values for the game, for example; time and speed.

  • Trade
  • Professional Skills
  • Master Skills
  • Supremacy

All professional skills will have at least one mastery skill. Not all masteries will have a supremacy level.

Trade will act as a multiplier for all professional, master and supremacy skills.


Trades

  • Weapons
  • Specializations
  • Repair and Medical

The following is a full list of available skills (still subject to name changes and deletion/addition)

Full List

  • Weapons

    • Ballistic Weapons
      • Aiming (gun swing)
      • Reloading (reload speed)
    • Energy Weapons
      • Aiming (gun swing)
      • Recharging (recharge speed)
  • Specializations

    • Technical
      • Hacking (encryption level and speed)
      • Lock picking (lock pick speed)
      • Combat
        • Hand to Hand (damage; power gauntlet)
        • Melee Weapon (multiplier to melee weapon damage)
    • Athletic
      • Speed (speed of sprinting/parkour)
      • Strength (strength; weapons, recoil, suit capabilities)
      • Agility (speed of direction shift and fall recovery)
      • Endurance (sprint duration)
      • Suit Efficiency (suit constraints of athletic skills)
  • Repair and Medical

    • First Aid
      • HIB (speed of HIB)
      • Revive Teammates (length of time in which a teammate can be revived)
    • Repair
      • Weapons (equipment repairable; degrade percentage)
      • Vehicles (equipment repairable; degrade percentage)
      • Augments (equipment repairable; degrade percentage)

Related

Wiki: Eremus Project

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