Epsilon-engine-mathematics Code
Epsilon Engine Mathematics is an open source mathematics library writt
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| File | Date | Author | Commit |
|---|---|---|---|
| bin | 2015-03-22 |
|
[ee2cad] Better format. |
| include | 2015-03-22 |
|
[6b0312] Extra file removed. |
| lib | 2015-03-22 |
|
[ee2cad] Better format. |
| src | 2015-03-22 |
|
[42b5fa] Extra file removed. |
| EMath.cbp | 2015-03-22 |
|
[604ff8] Makefile updated. |
| EMath.depend | 2015-03-22 |
|
[38f735] Bug fixes. |
| LICENSE | 2015-03-22 |
|
[7cde59] Initial commit |
| README.md | 2015-03-22 |
|
[e6ac37] Update README.md |
Open source math library used by the Epsilon Engine, oriented to game programmers.
Instructions:
Simply include EMath.h in your file and link to -lEmath located in the lib directory.
EMath is a static library.
EMath is a pure C++ library so it can be compiled on a variety of Operating Systems.
Currently precompiled binaries are only available for the GCC or MINGW32 compiler, but I will provide more options in the future.(.lib Visual Studio libraries, etc.)
Runs on Linux, Microsoft Windows and Mac OS X.
The library is not yet finished, so feel free to colaborate if you are interested.
It is intended to be used in 3D and 2D applications, with API independence in mind.
Copyright Imanol Fotia 2015.