- Added C++14 Support.
Unseen spots are now unpassable.
Bug fixes in editor representation and inventor...
Unseen territory can't be interacted with now.
Added fog of war.
Put grid drawing into the view stack.
Grid drawing revamped.
Small correction of a parameter.
FOV implemented. Needs to look better. Make gri...
Added FOV calculator.
Drag n Drop fixed.
Monospace correction for OS independency. Prepa...
Translation updated.
1.1 Alpha release.
Wall OR floor tile selection in context menu sh...
Check for if the selected world has any startin...
Can walk over unconcious characters.
Some bugs fixed when selecting existing player ...
1.0 Alpha release
Cleanup.
Documentation cleaned up.
Monospace fixed for windows, bug fixes and valg...
Moved by corrected. Now 30ft. doesn't take up a...
All Valgrind messages gone, inReachOf fixed and...
TODOs added, corrected some FIXMEs and put in t...
Death in Email and Hotseat done.
More bug fixes and killing a player will promt ...
Movement represented as boolean.
Corrected size of window for smaller maps.
Added floors to walk on.
New first arrows added so the character is not ...
Added attribute generation.
More bug fixing. (Distance indication and singl...
Small Bugfix.
Unified some of the object commands.
Redid the command structure for context menus c...
Choose which hand to attack with.
Added DIRECT distance measurement between two o...
All kinds of attacks implemented. Screen center...
Scrolling through messages with mouse wheel onl...
Some bugs fixed, nice looking messages added (e...
Context menu command structure changed.
Renamed some files and did some fixes.
Order of messages corrected.
Ending turn and inventory will now grey out if ...
Sending a joining message.
Redone how the dice work and finished up the ch...
Added more messages.
Added actual crit range and multipliers based o...
Updated documentation and a small bugfix when c...
Added an updated player overview.
Added things to the character screen and made t...
Added a new widget for player representation, u...
Copyrights added someplace (gotta do that every...
Attacks and searching contianers is a standard ...
Fixed movement bug and equipment can be drag n ...
Turns now replenish movement speed and standard...
Normal attacks now use up a standard action.
A straight line is where no direction is changed.
Added colors to indicate movement, hustling and...
Movement restriction and readme updated.
Containers implemented.
Killing a character is now fully implemented.
Removed all warnings Clang threw at me.
Inventory editor implemented for the editor.
Inventory finally fixed and ready!
Messages fully implemented.
Added Checkpoints and the distance is now shown...
Added the Message Output Window as a dock. Now ...
* Added a different an alternative game message...