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From: julien r. <jul...@us...> - 2004-10-15 14:01:10
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Update of /cvsroot/epfl/tggame In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv28787 Modified Files: aicontroller.cc game.cc model.h Log Message: fixes Index: game.cc =================================================================== RCS file: /cvsroot/epfl/tggame/game.cc,v retrieving revision 1.13 retrieving revision 1.14 diff -C2 -d -r1.13 -r1.14 *** game.cc 14 Oct 2004 13:47:59 -0000 1.13 --- game.cc 15 Oct 2004 14:01:01 -0000 1.14 *************** *** 14,18 **** Engine::pEngine = pEngine; - SoundManager::pSoundManager = pSoundManager; pSceneManager = new SceneManager (pTimer); --- 14,17 ---- *************** *** 37,40 **** --- 36,40 ---- _CreatePlayers (); + SoundManager::pSoundManager = pSoundManager; //On ajoute les sons que l'on veut. On fixe "Music" relatif au Listener. //FIXME: Chargement d'une musique d'ambiance au format ogg prend plus de temps qu'avec le format wav... *************** *** 56,66 **** //On baisse le volume de la musique d'ambiance ! //pSoundManager->SetSoundVolume("Music",0.5); //On joue les sons pSoundManager->PlaySound("fire"); pSoundManager->PlaySound("thunder"); ! //pSoundManager->PlaySound("Music"); ! } --- 56,65 ---- //On baisse le volume de la musique d'ambiance ! pSoundManager->SetSoundVolume("Music",0.5); //On joue les sons pSoundManager->PlaySound("fire"); pSoundManager->PlaySound("thunder"); ! pSoundManager->PlaySound("Music"); } Index: aicontroller.cc =================================================================== RCS file: /cvsroot/epfl/tggame/aicontroller.cc,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** aicontroller.cc 14 Oct 2004 13:21:06 -0000 1.2 --- aicontroller.cc 15 Oct 2004 14:00:53 -0000 1.3 *************** *** 23,29 **** float fVarZ = vCentre.z - vPos.z; float fDist = sqrt(fVarX*fVarX + fVarZ*fVarZ); ! std::cout << "EndPoint Z: " << vCentre.z << " Position : " << vPos ! << " Distance : " << abs(fVarZ) << std::endl; } --- 23,29 ---- float fVarZ = vCentre.z - vPos.z; float fDist = sqrt(fVarX*fVarX + fVarZ*fVarZ); ! /* std::cout << "EndPoint Z: " << vCentre.z << " Position : " << vPos ! << " Distance : " << abs(fVarZ) << std::endl;*/ } Index: model.h =================================================================== RCS file: /cvsroot/epfl/tggame/model.h,v retrieving revision 1.5 retrieving revision 1.6 diff -C2 -d -r1.5 -r1.6 *** model.h 10 Oct 2004 20:54:47 -0000 1.5 --- model.h 15 Oct 2004 14:01:01 -0000 1.6 *************** *** 55,60 **** inline Vector3 GetPosition () { return pMD5->GetPosition(); } inline void SetPosition (const Vector3& v) { pMD5->SetPosition(v); } ! inline void SetAcceleration (const Vector3& v) { pMD5->vAccel = v; } ! inline Vector3 GetAcceleration () { return pMD5->vAccel; } protected: bool _ParseMDLFile (char*); --- 55,60 ---- inline Vector3 GetPosition () { return pMD5->GetPosition(); } inline void SetPosition (const Vector3& v) { pMD5->SetPosition(v); } ! inline void SetAcceleration (const Vector3& v) { pMD5->SetAccel(v); } ! inline Vector3 GetAcceleration () { return pMD5->GetAccel(); } protected: bool _ParseMDLFile (char*); |