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From: Justyna <ne...@ga...> - 2003-03-26 17:09:11
|
On Wed, Mar 26, 2003 at 02:09:48PM +0100, Jacek Pop=B3awski wrote: > - flying arrows are much better now (more visible) Thanks to Drakker. > - spinning arrows (powerups) are still bad I will have to make them in blender or ask Drakker for drawing something = nice for replacing the arrowpack. > - bubbles pushes unicorn up will smaller power, why? I haven't changed that. But I can try to make them stronger. --=20 Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: Jacek <jp...@in...> - 2003-03-26 13:08:16
|
- flying arrows are much better now (more visible) - spinning arrows (powerups) are still bad - bubbles pushes unicorn up will smaller power, why? -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net |
From: Justyna <ne...@ga...> - 2003-03-26 12:26:06
|
Time to check it out, and please, don't panick if something doesn't work - I might have not added or updated all of the files. I need your help to make sure that everything works fine. Changes: * 2 new animations made by Drakker: missile magic and blue fish (sorry, only one blue fish at the begining of the first level - it needs to be changed, we need more blue fish in the levels :) ) * I probably fixed a bug with not disappearing missiles that are near the edge, but I am not sure yet. Greets nell -- Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: Jacek <jp...@in...> - 2003-03-14 04:08:52
|
INVESTIGATION ------------- This bug is related to: Level::DrawObjects somehow in this function is called Object::Draw() for bad (corrupted) Object pointer code is: for( e = objcells_by_tilex[k]; e != NULL; e = e->GetNext() ) e->GetObject()->Draw( display, xp ); so: e->GetObject() returns corrupted value ObjectCell::GetObject() just returns "obj" field in ObjectCell assuming obj is always valid, "e" must be corrupted looks like bug is located in objcells_by_tilex[], but this array is used in many places solution may be rewrite objcells_by_tilex[], it's dirty -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net |
From: David 'D. P. <dav...@li...> - 2003-03-01 20:16:59
|
Well, I made a green magical arrows to fix this problem, so you should simp= ly use it. :) You can find it in the patches section. --- David "Drakker" Pelletier http://home.no/drakker http://www.sourceforge.net/projects/eounicorn --- Justyna Bia=C5=82a <ne...@ga...> wrote: >On Sat, Mar 01, 2003 at 04:21:03AM +0100, Jacek Pop=C5=82awski wrote: >> What happened with arrows? >> It's hard to see them now. Have you changed blender-rendered arrows to >> pixel-art sprites? If yes, please try to make them more visible. More br= ight >> and maybe bigger. >>=20 >All I have done was change of colours in the blender-rendered animation. >I made them brighter but that was not enough. >And it was done only with the arrowpack. > >nell >--=20 >Escape of the Unicorn >[free, 2D, flying shooter game] >http://eounicorn.sourceforge.net > > >------------------------------------------------------- >This sf.net email is sponsored by:ThinkGeek >Welcome to geek heaven. >http://thinkgeek.com/sf >_______________________________________________ >Eounicorn-developers mailing list >Eou...@li... >https://lists.sourceforge.net/lists/listinfo/eounicorn-developers _____________________________________________________________ Get your spam-free, Linux email now --> http://www.LinuxWaves.com Join Linux discussions --> http://Community.LinuxWaves.com _____________________________________________________________ Select your own custom email address for FREE! Get yo...@yo... w/No = Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=3Dtag |
From: Justyna <ne...@ga...> - 2003-03-01 16:11:47
|
On Sat, Mar 01, 2003 at 04:21:03AM +0100, Jacek Pop=B3awski wrote: > What happened with arrows? > It's hard to see them now. Have you changed blender-rendered arrows to > pixel-art sprites? If yes, please try to make them more visible. More b= right > and maybe bigger. >=20 All I have done was change of colours in the blender-rendered animation. I made them brighter but that was not enough. And it was done only with the arrowpack. nell --=20 Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: Jacek <jp...@in...> - 2003-03-01 03:15:27
|
What happened with arrows? It's hard to see them now. Have you changed blender-rendered arrows to pixel-art sprites? If yes, please try to make them more visible. More bright and maybe bigger. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net |
From: Justyna <ne...@ga...> - 2003-02-27 12:56:40
|
Hi, there. I replaced an old Menu class with MenuManager class. The ripple effect is now where it was supposed to be. If someone wants to try out another picture instead data/planes/bg.png or another transformation in effect, feel free to send it as patches. Greets. nell ps. Checkout CVS, please (it works for me, but it might not work for the others) -- Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: Justyna <ne...@ga...> - 2003-02-25 16:35:05
|
On Tue, Feb 25, 2003 at 04:06:24AM +0100, Jacek Pop=B3awski wrote: > I made private all fields in ObjectInfo, then wrote needed code, and up= dated > old one > most important stuff is Object class, it looks so dirty I am not sure I= will be > able to rewrite it alone >=20 I can help, I know that class pretty well. Although I don't know much such classes as obj_face, obj_gun, objcell etc. But I am good at reverse engeneering... nell --=20 Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: Justyna <ne...@ga...> - 2003-02-25 16:23:40
|
On Tue, Feb 25, 2003 at 02:44:16AM +0100, Jacek Pop=B3awski wrote: > I don't know what kind of programming style is that - only few methods = in > every class, but those methods are _monstrual_. There are no "logical" = bugs > in code, segfaults are because memory corruption. Varbiable cur_frame s= hould > be only 0 or 1, but it's very high value sometimes.=20 Why only 0 or 1? It is true now, but n the future some creatures might be not only vertical/horizontal travellers. I have seen some objects in gamedata.xml that had defined more than two=20 directions of movement - maybe it's a mistake, but we have to check it ou= t too. Good luck in the battle with the code :) nell --=20 Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: Jacek <jp...@in...> - 2003-02-25 03:38:11
|
cleaned AnimationInfo -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net |
From: Jacek <jp...@in...> - 2003-02-25 03:27:03
|
cleaned ObjectCell -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net |
From: Jacek <jp...@in...> - 2003-02-25 03:01:42
|
I made private all fields in ObjectInfo, then wrote needed code, and updated old one most important stuff is Object class, it looks so dirty I am not sure I will be able to rewrite it alone -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net |
From: Jacek <jp...@in...> - 2003-02-25 01:39:17
|
I don't know what kind of programming style is that - only few methods in every class, but those methods are _monstrual_. There are no "logical" bugs in code, segfaults are because memory corruption. Varbiable cur_frame should be only 0 or 1, but it's very high value sometimes. IMO only way to fix that mess is rewrite huge parts of code. We should use OOP, not mixed C/C++ style. I am currently rewritting object and objectinfo. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net |
From: Jacek <jp...@in...> - 2003-02-25 01:13:34
|
I will try to fix segfaults, or at least clean some code. I started from declaring variables in class as PRIVATE, I have no idea why someone put them as PUBLIC. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net |
From: Justyna <ne...@ga...> - 2003-02-24 01:10:39
|
3 mods please check it out I know that there is a bug - the game hangs on a sec before game_middle.xm is started to be played who can fix it? good night nell -- Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: Justyna <ne...@ga...> - 2003-02-21 12:56:44
|
Hi, I just made a working update of the CVS repository tree. All changes are based on my philosophy: let's switch to STL. This is just the first step: printf -> cout << scanf -> (*f) >> etc. The changes include also clearing the #include directive usage in src/* and include/* files (only one header file in include/ uses this directive now: main.h). Please, update your local CVS tree before you make any changes and commit them. Cheers nell -- Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: Justyna <ne...@ga...> - 2003-02-14 20:52:02
|
Hi. Please, everybody who know how, try to get a CVS repository on your hd. Who doesn't know how to do it ask me or find the info on the sf.net project pages. All project memebers should have the right to commit, others can only download. I think I finaly won that battle and it works (only 2 dirs are obsoleted there: scripts/ and conversion/, but they should not impede). I checked it and it works for me. I decided to put the copy of the homepage in the doc/eounicorn.sourceforge.net-src/ because I didn't wonder which files should be duplicated and which should not. Good luck nell ps. I don't like the current homepage project, I must reorganize it or find someone who could take care of that. -- Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: David 'D. P. <dav...@li...> - 2003-02-14 19:33:58
|
I can live with this, as long as you can give me totaly synchronised backgr= ound. (I'd like to have both hsync and vsync too, vsync for things such as = algaes). But, wha happens when I have a set, for exemple, thats is 4x2 (8 t= iles total), how do I sync the 2 lines? I put both vsync and hsync? --- David "Drakker" Pelletier http://home.no/drakker --- Pawe=C5=82 R=C3=B3=C5=BCa=C5=84ski <tok...@wp...> wrote: >> I've just check it out. >> It wouldn't work well no longer than the camera moves.=20 >> I need to organize it in a different way: each animation, that is suppos= ed to >> be started should check it's left neighbour's phase (to make is synchron= ized) at >> the current moment.=20 > >This has to be done that way, which is good, because you >have synced area, but separated area are not sync. > >This is even better than 'all title of the same type synced' > >>=20 >> <hsync/> >> <vsync/> >>=20 >> Which one is better? >This one :) > >-- >tokugawa > > >------------------------------------------------------- >This SF.NET email is sponsored by: FREE SSL Guide from Thawte >are you planning your Web Server Security? Click here to get a FREE >Thawte SSL guide and find the answers to all your SSL security issues. >http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0026en >_______________________________________________ >Eounicorn-developers mailing list >Eou...@li... >https://lists.sourceforge.net/lists/listinfo/eounicorn-developers _____________________________________________________________ Get your spam-free, Linux email now --> http://www.LinuxWaves.com Join Linux discussions --> http://Community.LinuxWaves.com _____________________________________________________________ Select your own custom email address for FREE! Get yo...@yo... w/No = Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=3Dtag |
From: <tok...@wp...> - 2003-02-14 14:49:55
|
> I've just check it out. > It wouldn't work well no longer than the camera moves. > I need to organize it in a different way: each animation, that is supposed to > be started should check it's left neighbour's phase (to make is synchronized) at > the current moment. This has to be done that way, which is good, because you have synced area, but separated area are not sync. This is even better than 'all title of the same type synced' > > <hsync/> > <vsync/> > > Which one is better? This one :) -- tokugawa |
From: <tok...@po...> - 2003-02-14 14:13:54
|
> I've just check it out. > It wouldn't work well no longer than the camera moves. > I need to organize it in a different way: each animation, that is supposed to > be started should check it's left neighbour's phase (to make is synchronized) at > the current moment. This has to be done that way, which is good, because you have synced area, but separated area are not sync. This is even better than 'all title of the same type synced' > > <hsync/> > <vsync/> > > Which one is better? This one :) -- tokugawa |
From: Justyna <ne...@ga...> - 2003-02-14 04:22:19
|
On Thu, Feb 13, 2003 at 07:59:00PM -0800, David 'Drakker' Pelletier wrote= : > Hmm, I think it would be easier to simply refresh every tile thats sync= hed at > the same time.=20 Drakker, you must be right!=20 Because when I wrote the needed chenges in the code I found out it absolu= tely unsynchronized still. It must be the difference in refresh moment of different tiles. A have a small request to Pawe=B3. -> Pawe=B3: Could you take my patch from 'patches' and try to do somethin= g more intelligent with that sync problem?=20 Let's say, that everything is synchronized now, until we define new tag and the parsing code for it. In my patch objects' animations are not synchronized by default (there is nothing sensible to synchronize them with). Good night nell --=20 Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: David 'D. P. <dav...@li...> - 2003-02-14 03:59:03
|
Hmm, I think it would be easier to simply refresh every tile thats synched = at the same time. Whatever it is. For example, for background tiles, at eac= h 20 ms, ALL background tiles are changed to the next tile in the list. You= can loop this way forever. Same for grass, at each, say, 40 ms, all grass = tiles are changed to the next tile in the list. --- David "Drakker" Pelletier http://home.no/drakker --- Justyna Bia=C5=82a <ne...@ga...> wrote: >On Thu, Feb 13, 2003 at 06:37:25PM -0800, David 'Drakker' Pelletier wrote: >> >I think that we could add a new tag to the <animation></animation> sect= ion. >> >Let's say: <sync/> (single tag) - if it appears then the starting frame= will >> >be always the same, probably 0. Will it be ok? >> That would be perfect, thanks. :) > >I've just check it out. >It wouldn't work well no longer than the camera moves.=20 >I need to organize it in a different way: each animation, that is supposed= to >be started should check it's left neighbour's phase (to make is synchroniz= ed) at >the current moment.=20 > >If we want to have a rain one day, we will need vertical sync too. >So the single <sync/> won't be enough. >We need at least=20 > ><sync>horizontal</sync> ><sync>vertical</sync> > >or=20 > ><hsync/> ><vsync/> > >Which one is better? > >Take care > >nell > >--=20 >Escape of the Unicorn >[free, 2D, flying shooter game] >http://eounicorn.sourceforge.net > > >------------------------------------------------------- >This SF.NET email is sponsored by: FREE SSL Guide from Thawte >are you planning your Web Server Security? Click here to get a FREE >Thawte SSL guide and find the answers to all your SSL security issues. >http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0026en >_______________________________________________ >Eounicorn-developers mailing list >Eou...@li... >https://lists.sourceforge.net/lists/listinfo/eounicorn-developers _____________________________________________________________ Get your spam-free, Linux email now --> http://www.LinuxWaves.com Join Linux discussions --> http://Community.LinuxWaves.com _____________________________________________________________ Select your own custom email address for FREE! Get yo...@yo... w/No = Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=3Dtag |
From: Justyna <ne...@ga...> - 2003-02-14 03:18:07
|
On Thu, Feb 13, 2003 at 06:37:25PM -0800, David 'Drakker' Pelletier wrote: > >I think that we could add a new tag to the <animation></animation> section. > >Let's say: <sync/> (single tag) - if it appears then the starting frame will > >be always the same, probably 0. Will it be ok? > That would be perfect, thanks. :) I've just check it out. It wouldn't work well no longer than the camera moves. I need to organize it in a different way: each animation, that is supposed to be started should check it's left neighbour's phase (to make is synchronized) at the current moment. If we want to have a rain one day, we will need vertical sync too. So the single <sync/> won't be enough. We need at least <sync>horizontal</sync> <sync>vertical</sync> or <hsync/> <vsync/> Which one is better? Take care nell -- Escape of the Unicorn [free, 2D, flying shooter game] http://eounicorn.sourceforge.net |
From: David 'D. P. <dav...@li...> - 2003-02-14 02:37:26
|
That would be perfect, thanks. :) --- David "Drakker" Pelletier http://home.no/drakker --- Justyna Bia=C5=82a <ne...@ga...> wrote: >On Thu, Feb 13, 2003 at 12:53:29PM -0800, David 'Drakker' Pelletier wrote: >> Hi, >>=20 >> After testing 0.1.15.12 I noticed that background tiles animations are n= ot in >> sync. I think there should be a way to tell the engine to run animations= in >> sync (say, a tag in the XML file) because most of my animations will req= uire >> to be in sync. > > >Hi, David. > >I think that we could add a new tag to the <animation></animation> section. >Let's say: <sync/> (single tag) - if it appears then the starting frame wi= ll be >always the same, probably 0. Will it be ok? > >I heard that you, Blacky and Pawe=C5=82 had come into agreement to make th= e sync optional. >Think when and where you really need sync.=20 >Maybe my proposal is enough to suit your needs and no configurable options= are need >now. > >I guess I will need some Lion's support to make that new tag working well,= we'll see. > > >Take care > >nell >--=20 >Escape of the Unicorn >[free, 2D, flying shooter game] >http://eounicorn.sourceforge.net _____________________________________________________________ Get your spam-free, Linux email now --> http://www.LinuxWaves.com Join Linux discussions --> http://Community.LinuxWaves.com _____________________________________________________________ Select your own custom email address for FREE! Get yo...@yo... w/No = Ads, 6MB, POP & more! http://www.everyone.net/selectmail?campaign=3Dtag |