Just want to wish everyone a happy newyear. EoE has been getting constant updates throught the holiday season as we close in on the 0.2.X release of the client! We still don't have a solid date but are hoping to have a ballpark by the next Dev Blog.
Tons of content has been added since the last including new graphics, enemies, items, locations and more! Take a look below for an overview as to what has changed and what is new, along with our plans for next update.
In regards to the Crafting Professions system, this system is going to be pushed back to the 0.2.X client release as there will be a UI Based Crafting sytem that is much more efficient and less complicated that making crafting the way we are now. We appologize for this change but will still work to start making the Crafting Guilds so they will be accessible when Crafting Professions are released.
Spells:
World:
Quests:
Mage:
Warrior:
Items:
UI
Characters now have a small red "Guide Arrow" that shows the direction you are currently aiming
Character faces have been updated with nicer placeholder faces, these will be changed in the future
Fixed an issue that caused a certain NPC to crash the client, this NPC was disabled and wasn't usable
Minor UI changes including the alignment of a few mis-aligned graphics
Next patch will focus mostly on getting Specilization spells and skills for all warrior and mage specs available to use, along with new class spells/skills and generic spells/skills. The Rogue basic class and it's specializations should also be available next patch.
Hawthorne should be nearing completing and lots of additional buildings, basements and more will be added. Town guards will be added to help direct players as to where everything is. Furthermore, additional player housing will be added around Hawthorne in anticipation of the Player Housing feature release that is currently in the works, we are aiming to have player housing working by the time 0.2.X drops.
We will also be working towards making the Patching Client usable as at the moment it contains a bug which improperly overwrites files during updates - wether or not we can get it working by next update is still to be decided but we will keep everyone in the know as to whats going on with that in the next patch notes.