From: Carsten H. (T. R. <ra...@ra...> - 2009-09-17 03:42:39
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On Wed, 16 Sep 2009 12:09:24 -0400 Jose Gonzalez <jos...@ju...> said: > Carsten wrote: > > > On Wed, 16 Sep 2009 16:47:10 +1000 David Seikel <on...@gm...> said: > > > > > >> On Wed, 16 Sep 2009 15:36:44 +1000 Carsten Haitzler (The Rasterman) > >> <ra...@ra...> wrote: > >> > >> > >>> On Tue, 15 Sep 2009 22:45:58 +0200 "Kim Woelders" <ki...@wo...> > >>> said: > >>> > >>> > >>>> On Fri, 11 Sep 2009 15:44:53 +0200, Enlightenment SVN > >>>> <no-...@en...> wrote: > >>>> > >>>> > >>>>> Log: > >>>>> 1. make max image size a #define > >>>>> 2. max image size > 65536x65536 > >>>>> > >> Um, hands up those that have monitors big enough to show a 64K x 64K > >> image? > >> > > > > big images... like satellite images of the entire world. you may not have > > it at screen res - but you may zoom out or scroll around... :) there are > > use cases. > > > > > > No doubt.. and one can imagine even bigger, say multi-gig images on > disk being used for certain kinds of things - but usually parts are > loaded when needed, or at least some support for a similar kind of > functionality is needed by the lib. Unless you've done something > recently to evas, those kinds of things aren't really supported. > Not that I think allowing for potentially larger images is a bad idea, > and one does need to make 'sanity checks' anyway... But I'm curious: > What actual evas/efl uses do you know of with a 65000 X 100 image? side-scrolling game. the entire level can b a single image u just scroll along. :) sure - u probably should break it up into sections... but you get the idea :) > >> Anyone? > >> > >> Er, what is the point of allowing such a useless size? Especially if > >> it's causing problems like special sanity checks, and just plain > >> bogging down the system when trying to deal with them. > >> > > > > 65000x100 image wont bog things down. but its valid. > > > > > >> Yes, there are uses for images that size. Speciality uses that usually > >> require specialized software to cope with them. Certainly not used to > >> create a desktop background or a fancy OK button. > >> > > > > no, but believe it or not... people are using efl for things other than > > wallpaper and ok buttons :) it really was easy to make the limit a #define > > and add some macros. you know that cameras these days are producing photos > > up to 20mpixel. thats 5000x3800... or so. previous limit was 8192. it's not > > far to hit that (52mpixel) and then things would need to improve anyway to > > handle it. either way right now i'm fixing things up to handle these kind > > of images (right now my nasty test case is a 192mpixel photo... yes 192. if > > i "comfortably" handle that and technically in code go beyond that, i'm a > > happy man. i've handled digital cameras and their photos for a few years to > > come... i hope. > > > > > > ____________________________________________________________ > All is not lost! Click now for professional data recovery. > http://thirdpartyoffers.juno.com/TGL2141/fc/BLSrjpTLygKAqNggxp22dFaWXTertiEin1C6j6dHyezlLNTdp6AY8LS1S4Q/ > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry® Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9-12, 2009. Register now! > http://p.sf.net/sfu/devconf > _______________________________________________ > enlightenment-devel mailing list > enl...@li... > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ra...@ra... |