From: Jose G. <jos...@ju...> - 2008-06-26 01:12:14
|
Michael 'Mickey' Lauer wrote: > [...] > > >> So, if anyone has any comments, suggestions, issues.. *anything* with >> evas gradients -- now would be a good time to pipe in. :) >> > > I'd _love_ using gradients, in fact I would use them much more often, _if_ not > everytime I start using them, it all feels like I'm operating a powerful > machine that has 100s of controls and I don't understand anything. > > Well, I kind of feel the same way about everything really. I'd say that the role of a gfx lib like evas is to provide a good amount of gfx flexibility without sacrificing speed or quality, and to do so via a reasonable api. In the end though, I think there's really no better way to deal with gfx stuff than via higher-level ibs/apis that simplify and narrow things down.. and ultimately, one really needs a good gfx gui-designer. > Perhaps this is an inherent problem from the gradient complexity, but I'd > appreciate if we had some documentary material that outlines how to achieve > which kind of results, which gradient type to use for what, how many stops > for what effect etc. etc. > That would be useful, sure. There's really not much to 'gradients' themselves really, and I'll try to quickly go over some basic aspects a bit later, but as far as to how/when/why to use them... that's a bit nore open-ended and really brings us back to the above remarks about the need for gui tools and some experience with gfx design - and a bit more from evas than it can currently use gradients for. ____________________________________________________________ Click for information on the top Adult Education programs. Advance your career. http://thirdpartyoffers.juno.com/TGL2141/fc/Ioyw6i3nNbXVhW5GIOV27WPtuh1WWK2e9FFXzRNTc3fL776n0nqfB9/ |