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Commit Date  
[r1915] by raoul

-> Barrier stone models for all resolutions
-> Metal stone models for all resolutions

2009-12-13 20:48:54 Tree
[r1914] by ral

Branch 1.01: patches by Erich Schubert
- full support of configure --docdir
- man page remove obsolete section
- spelling typo fixes

2009-12-13 18:36:56 Tree
[r1913] by ral

Test Level new API:
- add auto respawn test level

2009-12-13 15:05:59 Tree
[r1912] by ral

Trunk 1.1:
- improve laser:
- shatter actors that approach laser beam center by 0.2 grids
- marble shatter in an unchanged distance
- pearls shatter earlier in a reasonable distance to the beam.
- add auto respawn feature:
- global attribute "AutoRespawn", default false
- on auto respawn last secure positions are recorded for every actor
- on death the following resurrection position is choosen:
- if it_flag has been dropped choose its position
- if no it_flag has been dropped, or it_flag has been picked up:
- center of last position where actor has not been moribund and
the floor adhesion allows actor to move (resurrect aside of water,
abyss, death, do not resurrect on space)
- if killed by laser, choose nearest grid edge to avoid endless laser
deaths
- on suicide choose the exactly last secure position - no center, no edge
offset to avoid shortcuts

2009-12-13 14:47:19 Tree
[r1911] by ral

Branch 1.01:
- update tolua generated files

2009-12-13 14:35:50 Tree
[r1910] by raoul

-> Updates from Zeus
--> New flash stones for all resolutions
--> Based on new blue sand stones
--> Flash stone is now animated :-)

2009-12-12 21:14:40 Tree
[r1909] by raoul

-> Templates for laser beam models
-> New timer stone models for all resolutions
--> Improved oscillation model with more frames

2009-12-12 13:20:31 Tree
[r1908] by ral

Test Level new API:
- add st_barrier tests

2009-12-11 23:47:11 Tree
[r1907] by ral

Trunk 1.1:
- add st_barrier to block actors with critical items in their inventory:
- attribute "flavor" with kind of item to be blocked, or "all"
- just portable items are valid kinds
- "it_umbrella" blocks protected actors, too
- "it_cherry" blocks invisible actors, too
- "it_drop" blocks ac_rotors, too
- this stone can not be swapped or pulled
- this stone blocks a flood
Note:
- images still preliminary and partially missing

2009-12-11 23:41:20 Tree
[r1906] by ral

Trunk 1.1:
- toggle fullscreen to window mode when Enigma calls another helper application
- just supported on X11
- on other systems we rely on an automatic toggling (we just fixed it in
SDL for Windows)

2009-12-11 23:38:40 Tree
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