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Trunk 1.1: Reengineering Trigger

- renaming it-trigger to it_trigger
- it_trigger as StateObject:
- state O/1 as ON/OFF can be requested
- all other messages and writes are disabled
- correct initialization of new triggers:
- image and internal state due to the number of actors and stone
- jumping on and over triggers is allowed: flying marbles do not
press the trigger any more. (Bug #8154)
- cannonballs do no longer press a trigger
Note:
- dead actors are still counted

ral 2008-01-28

changed /trunk/data/init.lua
changed /trunk/src/actors.cc
changed /trunk/src/items.cc
changed /trunk/src/lua.cc
changed /trunk/src/server.cc
changed /trunk/src/server.hh
changed /trunk/src/stones_complex.cc
changed /trunk/src/world.cc
/trunk/data/init.lua Diff Switch to side-by-side view
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/trunk/src/actors.cc Diff Switch to side-by-side view
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/trunk/src/items.cc Diff Switch to side-by-side view
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/trunk/src/lua.cc Diff Switch to side-by-side view
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/trunk/src/server.cc Diff Switch to side-by-side view
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/trunk/src/server.hh Diff Switch to side-by-side view
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/trunk/src/stones_complex.cc Diff Switch to side-by-side view
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/trunk/src/world.cc Diff Switch to side-by-side view
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