[Empyrean-devel] [Fwd: Re: boss model]
Status: Planning
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From: Chad A. <ae...@vr...> - 2004-12-23 17:29:15
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well, then... ;) -------- Original Message -------- Subject: Re: boss model Date: Mon, 20 Dec 2004 12:29:04 -0600 From: Anson Call <an...@ia...> To: Chad Austin <ae...@vr...> References: <41C...@vr...> I've told my students repeatedly to delete their modeling history. There are a host of other problems that can occur besides this spiking. One of which is the model disappearing altogether, which isn't fun. On Dec 18, 2004, at 3:06 AM, Chad Austin wrote: > From Robert Brantseg: >> Bind pose and attack animation (the animations aren't quite polished) > > Well if there's one major lesson we've learned this year, it's that if > you're doing skeletal animation in Maya, you definitely should > collapse your mesh (delete history) before skinning it. If you don't, > things randomly spike everywhere. Hopefully we can find a way to > reskin these models... > > Maybe this is something that should be investigated/explained in the > animation class. > > Anson Call Assistant Professor 3D Modeling, Rendering and Animation Deptartment of Architecture, Art and Design College of Design, 488 an...@ia... |