Re: [Empyrean-devel] Model Orientation
Status: Planning
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From: Chad A. <ae...@vr...> - 2004-11-14 06:13:15
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Sweet, most of the models are already facing that way. :) Chad Austin wrote: > Modelers: > > I changed my mind. The best way to orient your animated models is so > the character is standing on the X-Z plane and facing towards positive > Z. If you didn't do it that way, that's fine. I'm working on a way to > specify your model's coordinate system right now. > > Thanks, > Chad > > p.s. it's really cool to see Annie's fish moving around and attacking > the player. :) > > > ------------------------------------------------------- > This SF.Net email is sponsored by: InterSystems CACHE > FREE OODBMS DOWNLOAD - A multidimensional database that combines > robust object and relational technologies, making it a perfect match > for Java, C++,COM, XML, ODBC and JDBC. www.intersystems.com/match8 > _______________________________________________ > Empyrean-devel mailing list > Emp...@li... > https://lists.sourceforge.net/lists/listinfo/empyrean-devel |