[Empyrean-devel] Model Orientation
Status: Planning
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From: Chad A. <ae...@vr...> - 2004-11-14 04:16:53
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Modelers: I changed my mind. The best way to orient your animated models is so the character is standing on the X-Z plane and facing towards positive Z. If you didn't do it that way, that's fine. I'm working on a way to specify your model's coordinate system right now. Thanks, Chad p.s. it's really cool to see Annie's fish moving around and attacking the player. :) |