[Empyrean-devel] Okay.
Status: Planning
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From: Chad A. <ae...@vr...> - 2004-11-13 23:08:08
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I've almost got the robot in. Few kinks left there. Annie's fish: Only half of the vertices had influences, oddly enough. JL did the following steps "bind pose, unbind skeleton, delete history, and rebind with default values" and got it sort of working. But if you did any custom vertex weighting, Annie, we can't get that into the game. So I've heard from two people that you should delete your object's history before skinning. History can make things not work, or something. :) Pardon the paraphrasing, Chad |