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#73 tactical non-marine missiles

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nobody
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3
2004-08-28
2004-07-25
Jeff Cotter
No

One bug, one inconsistancy, one suggestion

Bug: tactical non-marine missiles interdict their owner's
planes when transported and commodities when moved.
They do not interdict owner's lands when marched.

Inconsistancy: intercept missiles will not chase planes
that cost < $1000, however tactical non-marine missiles
will interdict the softest land unit irrestpective of cost.
This makes it hard to design anti-tank type missiles.

Suggestion: I suggest another capability analagous
to "marine", perhaps called "anti-armor" or similar, that
restricts tactical non-marine units to
interdicting/attacking land units only.

Discussion

  • Jeff Cotter

    Jeff Cotter - 2004-08-28

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    Further Comment: The reported bug is artifact of players
    being declared hostile toward themselves. (This does not
    normally happen, except deliberately by deities.) Therefore,
    withdraw it as a bug and make it a request as such:

    Inconvenience: Planes and lands (and possibly ships and
    forts) should not interdict their owners regardless of their
    owner's psychological well being.

     
  • Jeff Cotter

    Jeff Cotter - 2004-08-28
    • priority: 5 --> 3
     
  • Markus Armbruster

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    user_id=596270

    Players can't declare relations to themselves. Deities can
    shoot themselves in the foot.

    The non-bug part is a valid RFE.

     

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