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Could be done in clients.

Not radical enough. Radical idea: sensible behavior by default.

A threshold is either a number selected by the player, `off' (no
distribution) or `auto' (new). Default is `auto'.

An `auto' threshold means distribution exports all products and
imports materials to use up estimated work. Note that this
needs to
look only one update into the future.

Tada, you don't have to do `thr opt *' all the time!

Even more radical: do another round of distribution just before
production. `Auto' thresholds import enough materials to use up
actual work. This should also do the right thing for
harbors, air
fields and headquarters. Other thresholds don't import. No
exports.
This trivializes planning a bit, but it sure is handy.

Same could be done for food distribution, and to move excess
populace
to sectors with space.

Another idea. Currently, players have to fool around with
materials
or populace to limit a sector's production. Silly. Let
them tell the
sector how much to make. Combines nicely with auto thresholds.