At the moment it is so, that fighting Che during the
update lowers the efficieny of units that had to take
part in the guerilla war. To prevent this, unloading
mil just before the update and loading them just
afterwards circumvents this. The mil in units didn't
get any fighting bonus anyway, so no use having them
get damaged.
It seems to me like this is undesirable micromanagement
and should be fixed, so that units do not take damage
fighting che.
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I agree with the micromanagement observation. I'd like to
find a way to remove it that keeps che a threat to units.
Best fix, in my opinion: build mil into units. This is a
big change that requires careful analysis and design.
Can we find a more modest fix that can be applied now? Ideas:
* If che slaughter 50% of your mil, your land units take 50%
damage, whether they have mil or not.
I don't like that, since it's so different from ordinary
combat.
* Right before che figthing begins, non-security units
unload mil automatically. This removes the micromanagement.
To keep units vulnerable, they could instead load/unload
to have a certain percentage of their max mil.
I don't like that much, because it's non-obvious behavior.
* Instead of removing the incentive for unloading units, add
a disincentive: give che a chance to sabotage units, chance
0% for fully staffed units, increasing as staffing goes
down. Wild, isn't it? Might even work. Or just
complicates things even further.
Any other ideas?