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I agree with the micromanagement observation. I'd like to
find a way to remove it that keeps che a threat to units.

Best fix, in my opinion: build mil into units. This is a
big change that requires careful analysis and design.

Can we find a more modest fix that can be applied now? Ideas:

* If che slaughter 50% of your mil, your land units take 50%
damage, whether they have mil or not.

I don't like that, since it's so different from ordinary
combat.

* Right before che figthing begins, non-security units
unload mil automatically. This removes the micromanagement.

To keep units vulnerable, they could instead load/unload
to have a certain percentage of their max mil.

I don't like that much, because it's non-obvious behavior.

* Instead of removing the incentive for unloading units, add
a disincentive: give che a chance to sabotage units, chance
0% for fully staffed units, increasing as staffing goes
down. Wild, isn't it? Might even work. Or just
complicates things even further.

Any other ideas?