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#15 spy detection needs work

open
nobody
None
5
2017-08-14
2003-04-18
No

Each `spy' or `lookout' gets a new chance to detect
spies. So players repeat `spy *' a bazillion times.
Chore. Silly.

`sneaking on shore' is a suicide mission (90% failure).
Feels wrong. Maybe the chance should depend on number
of military and civilians. Scale civilians by
happiness factor? Do something similar for marching?

Discussion

  • Markus Armbruster

    Logged In: YES
    user_id=596270

    All spy actions have a (110-eff)/100 chance to get caught,
    except `sneaking on shore'. I'd like to have all spy
    actions use a common base chance formula, with suitable
    modifiers for difficulty. E.g. if some action is deemed
    twice as hard as normal spy actions, give it half the base
    chance perform it undetected.

     
  • Markus Armbruster

    Sneaking ashore succeeds with probability (110-eff/2)/100 since commit 4b3b133, v4.4.0.

     

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